List of All Members for InstanceRepeater
상속된 멤버를 포함하여 InstanceRepeater의 전체 멤버 목록입니다.
- instancingTable : Instancing
다음 멤버는 Repeater3D에서 상속됩니다.
- count : int
- delegate : Component [default]
- model : any
- objectAdded(int index, Object3D object)
- Object3D objectAt(index)
- objectRemoved(int index, Object3D object)
노드에서 상속되는 멤버는 다음과 같습니다.
- eulerRotation : vector3d
- forward : vector3d
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d
- sceneRotation : quaternion
- sceneScale : vector3d
- sceneTransform : matrix4x4
- staticFlags : int
- up : vector3d
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- rotate(real degrees, vector3d axis, enumeration space)
다음 멤버는 Object3D에서 상속됩니다.
- children : list<Object3D>
- data : list<Object> [default]
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>
다음 멤버는 QtObject에서 상속됩니다.
- objectName : string
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