Qt Quick 3D - RuntimeLoader Example

Demonstrates how assets can be loaded at runtime.

This example shows how to implement a simple asset viewer using the RuntimeLoader.

See the introductory example documentation for an explanation of how to set up a basic scene. Once we have the scene set up we can add the RuntimeLoader item:

RuntimeLoader {
    id: importNode
    scale: Qt.vector3d(helper.scaleFactor, helper.scaleFactor, helper.scaleFactor)
    source: importUrl
    instancing: instancingButton.checked ? instancing : null
    onBoundsChanged: helper.updateBounds(bounds)
}

Loading an asset is done by setting the RuntimeLoader's source property. In this example the source is bound to the importUrl which will be changed when the user selects a file in the file-dialog.

Assuming the asset can be loaded, the content will be created as children of the RuntimeLoader importNode. Note that the RuntimeLoader is a Node type, and since it is also the root node for the loaded asset, any transforms applied to the importNode will also affect its children.

Error handling

If an asset fails to load then the RuntimeLoader's status property will be set to Error. The RuntimeLoader's errorString can then be queried to get a more detailed description of the error.

In this example we will be displaying the error message in a red message box in the middle of the screen, like this:

Rectangle {
    id: messageBox
    visible: importNode.status !== RuntimeLoader.Success
    color: "red"
    width: parent.width * 0.8
    height: parent.height * 0.8
    anchors.centerIn: parent
    radius: Math.min(width, height) / 10
    opacity: 0.6
    Text {
        anchors.fill: parent
        font.pixelSize: 36
        text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model"
        color: "white"
        wrapMode: Text.Wrap
        horizontalAlignment: Text.AlignHCenter
        verticalAlignment: Text.AlignVCenter
    }
}
Moving the camera

To make it possible to change the position of the camera we use the WasdController from the Helpers module and bind it to our camera, like this:

WasdController {
    controlledObject: camera
}

WheelHandler {
    id: wheelHandler
    property real factor: 10.0
    onWheel: (event)=> {
        if (event.angleDelta.y > 0)
            factor *= 1.1
        else
            factor /= 1.1
   }
}

PointHandler {
    id: rotateHandler
    acceptedButtons: Qt.MiddleButton
    onPointChanged: {
        if (Math.abs(point.velocity.x) >= Math.abs(point.velocity.y))
            importNode.eulerRotation.y += point.velocity.x / 2000
        else
            importNode.eulerRotation.x += point.velocity.y / 2000
    }
}

In addition to the WasdController, the example uses a WheelHandler and a PointerHandler to scale and rotate the model.

Instancing

The RuntimeLoader item can also be used in combination with instancing, as shown here:

RandomInstancing {
    id: instancing
    instanceCount: 30
    position: InstanceRange {
        property alias boundsDiameter: helper.boundsDiameter
        from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter);
        to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter)
    }
    color: InstanceRange { from: "black"; to: "white" }
}

RuntimeLoader does not inherit from Model, but it has its own instancing property which allows us to instance a complex imported asset as if it were a simple model. In this case we use the RandomInstancing component from the Helpers module to randomly position items within a fixed area and with a random color.

Files:

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