Qt Quick 3D Physics - CharacterController Example
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Physics import QtQuick3D.Particles3D Node { property bool inGravityField: false signal teleporterTriggered PrincipledMaterial { id: wallMateriall baseColor: "#ff776644" roughness: 0.7 cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } PrincipledMaterial { id: triggerMaterial baseColor: "#66aaff" roughness: 0.5 cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } PrincipledMaterial { id: doorMaterial baseColor: "#ff10670e" roughness: 0.5 cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } PrincipledMaterial { id: whiteMaterial baseColor: "white" roughness: 0.8 } Texture { id: tileColor_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tiles107_1K_Color.jpg" } Texture { id: tileNormal_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tiles107_1K_NormalGL.jpg" } Texture { id: tileRoughness_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tiles107_1K_Roughness.jpg" } Texture { id: blackTileColor_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tiles108_1K_Color.jpg" } PrincipledMaterial { id: internalWallMaterial baseColorMap: tileColor_texture roughnessMap: tileRoughness_texture roughness: 1 normalMap: tileNormal_texture cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } PrincipledMaterial { id: testFloor baseColorMap: blackTileColor_texture roughnessMap: tileRoughness_texture roughness: 1 normalMap: tileNormal_texture normalStrength: 0.5 cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } Texture { id: warningColor_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tape001_1K_Color.jpg" } Texture { id: warningNormal_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tape001_1K_NormalGL.jpg" } Texture { id: warningRoughness_texture generateMipmaps: true mipFilter: Texture.Linear source: "maps/Tape001_1K_Roughness.jpg" } PrincipledMaterial { id: warningMaterial baseColorMap: warningColor_texture roughnessMap: warningRoughness_texture roughness: 1 normalMap: warningNormal_texture cullMode: PrincipledMaterial.NoCulling alphaMode: PrincipledMaterial.Opaque } StaticRigidBody { id: building position: Qt.vector3d(-165.234, -99.9, -443.476) collisionShapes: TriangleMeshShape { source: "meshes/building.mesh" } Model { source: "meshes/building.mesh" materials: [testFloor, internalWallMaterial, whiteMaterial, warningMaterial] } } TriggerBody { id: trigger position: Qt.vector3d(-162.316, -16.3654, -743.701) scale: "13.26, 8.33, 5.58" collisionShapes: BoxShape {} Model { source: "#Cube" materials: triggerMaterial opacity: 0.1 } onBodyEntered: inGravityField = true onBodyExited: inGravityField = false } Timer { id: teleportTriggerDelay interval: 250 onTriggered: teleporterTriggered() // emit signal } TriggerBody { id: teleportTrigger position: Qt.vector3d(-762.058, 100, 424.581) scale: Qt.vector3d(1, 4, 1) collisionShapes: BoxShape {} Model { source: "#Cylinder" materials: PrincipledMaterial { baseColor: "red" } opacity: 0.2 } onBodyEntered: teleportTriggerDelay.start() onBodyExited: teleportTriggerDelay.stop() } ParticleSystem3D { id: psystem startTime: 5000 SpriteParticle3D { id: spriteParticle sprite: Texture { source: "maps/sphere.png" } maxAmount: 10000 color: "#aaccff" colorVariation: Qt.vector4d(0.0, 0.0, 0.0, 0.5) fadeInDuration: 1000 fadeOutDuration: 1000 billboard: true } ParticleEmitter3D { id: emitter particle: spriteParticle position: Qt.vector3d(-200, -600, -750) depthBias: -100 scale: Qt.vector3d(12.0, 0.5, 5.0) shape: ParticleShape3D { type: ParticleShape3D.Cube } particleScale: 2.0 particleScaleVariation: 1.0 velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(20, 50, 20) } emitRate: 1000 lifeSpan: 10000 } SpriteParticle3D { id: teleportParticle sprite: Texture { source: "maps/sphere.png" } maxAmount: 5000 color: "#ffccaa" colorVariation: Qt.vector4d(0.2, 0.2, 0.2, 0.5) fadeInDuration: 500 fadeOutDuration: 500 billboard: true } ParticleEmitter3D { id: teleportEmitter particle: teleportParticle position: Qt.vector3d(-712.058, 100, 424.581) depthBias: -100 scale: Qt.vector3d(0.1, 4, 1) shape: ParticleShape3D { type: ParticleShape3D.Cube } particleScale: 0.5 particleScaleVariation: 1.0 velocity: VectorDirection3D { direction: Qt.vector3d(-100, 0, 0) directionVariation: Qt.vector3d(20, 50, 20) } emitRate: 5000 lifeSpan: 1000 } } TriggerBody { id: doorTrigger position: Qt.vector3d(864.5, 200.4, -461) scale: Qt.vector3d(1.5, 2, 3) collisionShapes: BoxShape {} onBodyEntered: door.open = true onBodyExited: door.open = false } Node { id: doorNode position: Qt.vector3d(864.5, 200, -461) DynamicRigidBody { id: door property bool open: false isKinematic: true scale: Qt.vector3d(0.8, 2, 0.1) kinematicPosition.x: open ? 79 : 0 collisionShapes: BoxShape {} Model { source: "#Cube" materials: doorMaterial } Behavior on kinematicPosition.x { NumberAnimation { duration: 1000 easing.type: Easing.InOutQuad } } } } Texture { id: sign_texture generateMipmaps: true mipFilter: Texture.Linear flipV: true flipU: true source: "maps/sign.png" } PrincipledMaterial { id: sign_material baseColorMap: sign_texture } Model { id: sign position: Qt.vector3d(704.498, 269.974, -476.206) rotation: Qt.quaternion(0, 1, 0, 0) scale: Qt.vector3d(1.8, 1, 0.0687316) source: "#Cube" materials: sign_material } }