Qt Quick 3D Physics - Mass Example
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Physics DynamicRigidBody { property bool inArea: false property real sphereDiameter: 2 massMode: DynamicRigidBody.CustomDensity density: 2 Model { source: "#Sphere" receivesShadows: false scale: Qt.vector3d(1, 1, 1).times(sphereDiameter * 0.01) materials: PrincipledMaterial { baseColor: "yellow" } } physicsMaterial: PhysicsMaterial { restitution: 0.6 dynamicFriction: 0.5 staticFriction: 0.5 } collisionShapes: SphereShape { diameter: sphereDiameter } }