Qt Quick 3D Physics QML Types
使用以下语句导入QtQuick3D 的.Physics模块:
import QtQuick3D.PhysicsQML 类型
定义了一个矩形碰撞形状 | |
定义一个药丸状的形状 | |
控制角色的运动 | |
碰撞形状的基类 | |
基于 3D 网格的凸形碰撞形状 | |
距离关节 | |
可移动或被移动的物理体 | |
固定关节 | |
高程由高度图定义的碰撞形状 | |
所有具体物理体的基类 | |
关节的基础类型 | |
定义物体的物理材质 | |
物理场景中所有对象的基础类型 | |
控制物理模拟 | |
定义无限平面的碰撞形状 | |
棱柱形关节 | |
旋转关节 | |
定义一个球形碰撞形状 | |
球形关节 | |
静止的物理体 | |
基于3D网格的碰撞形状 | |
当物体进入指定体积时触发通知 |
已弃用的 QML 类型
© 2026 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.