C

window_autoupdate.cpp Example File

simplewindow/window_autoupdate.cpp
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#include "window_autoupdate.h" #include <QOpenGLContext> // Here the window implementation relies on rendering happening automatically // with some interval whenever isExposed()==true. // No event handlers in this version, so the 3D Studio scene is non-interactive. AutoUpdateWindow::AutoUpdateWindow() { setSurfaceType(QSurface::OpenGLSurface); m_context = new QOpenGLContext(this); m_context->create(); }

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