Qt3DCore.QSkeleton¶
Holds the data for a skeleton to be used with skinned meshes. More…
New in version 5.10.
Detailed Description¶
Use
QSkeleton
if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please seeQSkeletonLoader
.
-
class
PySide2.Qt3DCore.Qt3DCore.
QSkeleton
([parent=None])¶ - param parent
QNode
Constructs a new
QSkeleton
withparent
.
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJoint
()¶ - Return type
QJoint
See also
setRootJoint()
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJointChanged
(rootJoint)¶ - Parameters
rootJoint –
QJoint
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
setRootJoint
(rootJoint)¶ - Parameters
rootJoint –
QJoint
See also
rootJoint()
© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.