Qt3DExtras.QDiffuseMapMaterial¶
The
QDiffuseMapMaterial
provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More…
Synopsis¶
Slots¶
def
setAmbient
(color)def
setDiffuse
(diffuse)def
setShininess
(shininess)def
setSpecular
(specular)def
setTextureScale
(textureScale)
Signals¶
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
shininessChanged
(shininess)def
specularChanged
(specular)def
textureScaleChanged
(textureScale)
Detailed Description¶
This class is deprecated; use
QDiffuseSpecularMaterial
instead.The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
-
class
PySide2.Qt3DExtras.Qt3DExtras.
QDiffuseMapMaterial
([parent=None])¶ - param parent
QNode
Constructs a new
QDiffuseMapMaterial
instance with parent objectparent
.
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
ambient
()¶ - Return type
QColor
See also
setAmbient()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
ambientChanged
(ambient)¶ - Parameters
ambient –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
diffuse
()¶ - Return type
QAbstractTexture
See also
setDiffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
diffuseChanged
(diffuse)¶ - Parameters
diffuse –
QAbstractTexture
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
setAmbient
(color)¶ - Parameters
color –
QColor
See also
ambient()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
setDiffuse
(diffuse)¶ - Parameters
diffuse –
QAbstractTexture
See also
diffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
setShininess
(shininess)¶ - Parameters
shininess –
float
See also
shininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
setSpecular
(specular)¶ - Parameters
specular –
QColor
See also
specular()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
setTextureScale
(textureScale)¶ - Parameters
textureScale –
float
See also
textureScale()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
shininess
()¶ - Return type
float
See also
setShininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
shininessChanged
(shininess)¶ - Parameters
shininess –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
specular
()¶ - Return type
QColor
See also
setSpecular()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
specularChanged
(specular)¶ - Parameters
specular –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
textureScale
()¶ - Return type
float
See also
setTextureScale()
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.
textureScaleChanged
(textureScale)¶ - Parameters
textureScale –
float
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