Qt3DExtras.QMorphPhongMaterial¶
The
QMorphPhongMaterial
class provides a default implementation of the phong lighting effect. More…
Synopsis¶
Slots¶
def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setInterpolator
(interpolator)def
setShininess
(shininess)def
setSpecular
(specular)
Signals¶
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
interpolatorChanged
(interpolator)def
shininessChanged
(shininess)def
specularChanged
(specular)
Detailed Description¶
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
-
class
PySide2.Qt3DExtras.Qt3DExtras.
QMorphPhongMaterial
([parent=None])¶ - param parent
QNode
Constructs a new
QMorphPhongMaterial
instance with parent objectparent
.
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
ambient
()¶ - Return type
QColor
See also
setAmbient()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
ambientChanged
(ambient)¶ - Parameters
ambient –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
diffuse
()¶ - Return type
QColor
See also
setDiffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
diffuseChanged
(diffuse)¶ - Parameters
diffuse –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
interpolator
()¶ - Return type
float
See also
setInterpolator()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
interpolatorChanged
(interpolator)¶ - Parameters
interpolator –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
setAmbient
(ambient)¶ - Parameters
ambient –
QColor
See also
ambient()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
setDiffuse
(diffuse)¶ - Parameters
diffuse –
QColor
See also
diffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
setInterpolator
(interpolator)¶ - Parameters
interpolator –
float
See also
interpolator()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
setShininess
(shininess)¶ - Parameters
shininess –
float
See also
shininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
setSpecular
(specular)¶ - Parameters
specular –
QColor
See also
specular()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
shininess
()¶ - Return type
float
See also
setShininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
shininessChanged
(shininess)¶ - Parameters
shininess –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
specular
()¶ - Return type
QColor
See also
setSpecular()
-
PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.
specularChanged
(specular)¶ - Parameters
specular –
QColor
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