Qt3DExtras.QPhongAlphaMaterial¶
The
QPhongAlphaMaterial
class provides a default implementation of the phong lighting effect with alpha. More…
Synopsis¶
Functions¶
def
alpha
()def
ambient
()def
blendFunctionArg
()def
destinationAlphaArg
()def
destinationRgbArg
()def
diffuse
()def
shininess
()def
sourceAlphaArg
()def
sourceRgbArg
()def
specular
()
Slots¶
def
setAlpha
(alpha)def
setAmbient
(ambient)def
setBlendFunctionArg
(blendFunctionArg)def
setDestinationAlphaArg
(destinationAlphaArg)def
setDestinationRgbArg
(destinationRgbArg)def
setDiffuse
(diffuse)def
setShininess
(shininess)def
setSourceAlphaArg
(sourceAlphaArg)def
setSourceRgbArg
(sourceRgbArg)def
setSpecular
(specular)
Signals¶
def
alphaChanged
(alpha)def
ambientChanged
(ambient)def
blendFunctionArgChanged
(blendFunctionArg)def
destinationAlphaArgChanged
(destinationAlphaArg)def
destinationRgbArgChanged
(destinationRgbArg)def
diffuseChanged
(diffuse)def
shininessChanged
(shininess)def
sourceAlphaArgChanged
(sourceAlphaArg)def
sourceRgbArgChanged
(sourceRgbArg)def
specularChanged
(specular)
Detailed Description¶
This class is deprecated; use
QDiffuseSpecularMaterial
instead.The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
-
class
PySide2.Qt3DExtras.Qt3DExtras.
QPhongAlphaMaterial
([parent=None])¶ - param parent
QNode
Constructs a new
QPhongAlphaMaterial
instance with parent objectparent
.
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
alpha
()¶ - Return type
float
See also
setAlpha()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
alphaChanged
(alpha)¶ - Parameters
alpha –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
ambient
()¶ - Return type
QColor
See also
setAmbient()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
ambientChanged
(ambient)¶ - Parameters
ambient –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
blendFunctionArg
()¶ - Return type
BlendFunction
See also
setBlendFunctionArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
blendFunctionArgChanged
(blendFunctionArg)¶ - Parameters
blendFunctionArg –
BlendFunction
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
destinationAlphaArg
()¶ - Return type
Blending
See also
setDestinationAlphaArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
destinationAlphaArgChanged
(destinationAlphaArg)¶ - Parameters
destinationAlphaArg –
Blending
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
destinationRgbArg
()¶ - Return type
Blending
See also
setDestinationRgbArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
destinationRgbArgChanged
(destinationRgbArg)¶ - Parameters
destinationRgbArg –
Blending
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
diffuse
()¶ - Return type
QColor
See also
setDiffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
diffuseChanged
(diffuse)¶ - Parameters
diffuse –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setAlpha
(alpha)¶ - Parameters
alpha –
float
See also
alpha()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setAmbient
(ambient)¶ - Parameters
ambient –
QColor
See also
ambient()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setBlendFunctionArg
(blendFunctionArg)¶ - Parameters
blendFunctionArg –
BlendFunction
See also
blendFunctionArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setDestinationAlphaArg
(destinationAlphaArg)¶ - Parameters
destinationAlphaArg –
Blending
See also
destinationAlphaArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setDestinationRgbArg
(destinationRgbArg)¶ - Parameters
destinationRgbArg –
Blending
See also
destinationRgbArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setDiffuse
(diffuse)¶ - Parameters
diffuse –
QColor
See also
diffuse()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setShininess
(shininess)¶ - Parameters
shininess –
float
See also
shininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setSourceAlphaArg
(sourceAlphaArg)¶ - Parameters
sourceAlphaArg –
Blending
See also
sourceAlphaArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setSourceRgbArg
(sourceRgbArg)¶ - Parameters
sourceRgbArg –
Blending
See also
sourceRgbArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
setSpecular
(specular)¶ - Parameters
specular –
QColor
See also
specular()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
shininess
()¶ - Return type
float
See also
setShininess()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
shininessChanged
(shininess)¶ - Parameters
shininess –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
sourceAlphaArg
()¶ - Return type
Blending
See also
setSourceAlphaArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
sourceAlphaArgChanged
(sourceAlphaArg)¶ - Parameters
sourceAlphaArg –
Blending
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
sourceRgbArg
()¶ - Return type
Blending
See also
setSourceRgbArg()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
sourceRgbArgChanged
(sourceRgbArg)¶ - Parameters
sourceRgbArg –
Blending
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
specular
()¶ - Return type
QColor
See also
setSpecular()
-
PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.
specularChanged
(specular)¶ - Parameters
specular –
QColor
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