Qt3DRender.QDispatchCompute¶
FrameGraph node to issue work for the compute shader on GPU. More…
Synopsis¶
Functions¶
def
workGroupX
()def
workGroupY
()def
workGroupZ
()
Slots¶
def
setWorkGroupX
(workGroupX)def
setWorkGroupY
(workGroupY)def
setWorkGroupZ
(workGroupZ)
Signals¶
def
workGroupXChanged
()def
workGroupYChanged
()def
workGroupZChanged
()
Detailed Description¶
A
QDispatchCompute
allows work to be issued for the compute shader to run on the GPU. TheworkGroupX
,workGroupY
andworkGroupZ
properties specify the work group sizes for the compute shader invocation.QComputeCommand
components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified inQDispatchCompute
andQComputeCommand
.
-
class
PySide2.Qt3DRender.Qt3DRender.
QDispatchCompute
([parent=None])¶ - param parent
QNode
The constructor creates an instance with the specified
parent
.
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
setWorkGroupX
(workGroupX)¶ - Parameters
workGroupX –
int
See also
workGroupX()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
setWorkGroupY
(workGroupY)¶ - Parameters
workGroupY –
int
See also
workGroupY()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
setWorkGroupZ
(workGroupZ)¶ - Parameters
workGroupZ –
int
See also
workGroupZ()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupX
()¶ - Return type
int
See also
setWorkGroupX()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupXChanged
()¶
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupY
()¶ - Return type
int
See also
setWorkGroupY()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupYChanged
()¶
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupZ
()¶ - Return type
int
See also
setWorkGroupZ()
-
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.
workGroupZChanged
()¶
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