Qt3DRender.QShaderProgram¶
Encapsulates a Shader Program. More…
Synopsis¶
Functions¶
def
computeShaderCode
()def
fragmentShaderCode
()def
geometryShaderCode
()def
log
()def
setShaderCode
(type, shaderCode)def
shaderCode
(type)def
status
()def
vertexShaderCode
()
Slots¶
def
setComputeShaderCode
(computeShaderCode)def
setFragmentShaderCode
(fragmentShaderCode)def
setGeometryShaderCode
(geometryShaderCode)def
setTessellationControlShaderCode
(tessellationControlShaderCode)def
setTessellationEvaluationShaderCode
(tessellationEvaluationShaderCode)def
setVertexShaderCode
(vertexShaderCode)
Signals¶
def
computeShaderCodeChanged
(computeShaderCode)def
fragmentShaderCodeChanged
(fragmentShaderCode)def
geometryShaderCodeChanged
(geometryShaderCode)def
logChanged
(log)def
statusChanged
(status)def
tessellationControlShaderCodeChanged
(tessellationControlShaderCode)def
tessellationEvaluationShaderCodeChanged
(tessellationEvaluationShaderCode)def
vertexShaderCodeChanged
(vertexShaderCode)
Static functions¶
def
loadSource
(sourceUrl)
Detailed Description¶
A shader program consists of several different shaders, such as vertex and fragment shaders.
Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.
+——————————————–+——————————+-+——————————————————————-+++ |Default Uniform |Associated Qt3D Parameter name |GLSL declaration | +——————————————–+——————————+-+——————————————————————-+++ |ModelMatrix |modelMatrix |uniform mat4 modelMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |ViewMatrix |viewMatrix |uniform mat4 viewMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |ProjectionMatrix |projectionMatrix |uniform mat4 projectionMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |ModelViewMatrix |modelView |uniform mat4 modelView; | +——————————————–+——————————+-+——————————————————————-+++ |ViewProjectionMatrix |viewProjectionMatrix |uniform mat4 viewProjectionMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |ModelViewProjectionMatrix |modelViewProjection mvp |uniform mat4 modelViewProjection; uniform mat4 mvp; | +——————————————–+——————————+-+——————————————————————-+++ |InverseModelMatrix |inverseModelMatrix |uniform mat4 inverseModelMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |InverseViewMatrix |inverseViewMatrix |uniform mat4 inverseViewMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |InverseProjectionMatrix |inverseProjectionMatrix |uniform mat4 inverseProjectionMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |InverseModelViewMatrix |inverseModelView |uniform mat4 inverseModelView; | +——————————————–+——————————+-+——————————————————————-+++ |InverseViewProjectionMatrix |inverseViewProjectionMatrix |uniform mat4 inverseViewProjectionMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |InverseModelViewProjectionMatrix |inverseModelViewProjection |uniform mat4 inverseModelViewProjection; | +——————————————–+——————————+-+——————————————————————-+++ |ModelNormalMatrix |modelNormalMatrix |uniform mat3 modelNormalMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |ModelViewNormalMatrix |modelViewNormal |uniform mat3 modelViewNormal; | +——————————————–+——————————+-+——————————————————————-+++ |ViewportMatrix |viewportMatrix |uniform mat4 viewportMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |InverseViewportMatrix |inverseViewportMatrix |uniform mat4 inverseViewportMatrix; | +——————————————–+——————————+-+——————————————————————-+++ |AspectRatio (surface width / surface height)|aspectRatio |uniform float aspectRatio; | +——————————————–+——————————+-+——————————————————————-+++ |Exposure |exposure |uniform float exposure; | +——————————————–+——————————+-+——————————————————————-+++ |Gamma |gamma |uniform float gamma; | +——————————————–+——————————+-+——————————————————————-+++ |Time (in nano seconds) |time |uniform float time; | +——————————————–+——————————+-+——————————————————————-+++ |EyePosition |eyePosition |uniform vec3 eyePosition; | +——————————————–+——————————+-+——————————————————————-+++ |SkinningPalette |skinningPalette[0] |const int maxJoints = 100; uniform mat4 skinningPalette[maxJoints]; | +——————————————–+——————————+-+——————————————————————-+++
-
class
PySide2.Qt3DRender.Qt3DRender.
QShaderProgram
([parent=None])¶ - Parameters
parent –
QNode
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
ShaderType
¶ This enum identifies the type of shader used.
Constant
Description
Qt3DRender.QShaderProgram.Vertex
Vertex shader
Qt3DRender.QShaderProgram.Fragment
Fragment shader
Qt3DRender.QShaderProgram.TessellationControl
Tesselation control shader
Qt3DRender.QShaderProgram.TessellationEvaluation
Tesselation evaluation shader
Qt3DRender.QShaderProgram.Geometry
Geometry shader
Qt3DRender.QShaderProgram.Compute
Compute shader
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
Status
¶ This enum identifies the status of shader used.
Constant
Description
Qt3DRender.QShaderProgram.NotReady
The shader hasn’t been compiled and linked yet
Qt3DRender.QShaderProgram.Ready
The shader was successfully compiled
Qt3DRender.QShaderProgram.Error
An error occurred while compiling the shader
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
computeShaderCode
()¶ - Return type
QByteArray
See also
setComputeShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
computeShaderCodeChanged
(computeShaderCode)¶ - Parameters
computeShaderCode –
QByteArray
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
fragmentShaderCode
()¶ - Return type
QByteArray
See also
setFragmentShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
fragmentShaderCodeChanged
(fragmentShaderCode)¶ - Parameters
fragmentShaderCode –
QByteArray
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
geometryShaderCode
()¶ - Return type
QByteArray
See also
setGeometryShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
geometryShaderCodeChanged
(geometryShaderCode)¶ - Parameters
geometryShaderCode –
QByteArray
-
static
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
loadSource
(sourceUrl)¶ - Parameters
sourceUrl –
QUrl
- Return type
QByteArray
Returns the shader code loaded from
sourceUrl
.
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
log
()¶ - Return type
unicode
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
logChanged
(log)¶ - Parameters
log – unicode
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setComputeShaderCode
(computeShaderCode)¶ - Parameters
computeShaderCode –
QByteArray
See also
computeShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setFragmentShaderCode
(fragmentShaderCode)¶ - Parameters
fragmentShaderCode –
QByteArray
See also
fragmentShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setGeometryShaderCode
(geometryShaderCode)¶ - Parameters
geometryShaderCode –
QByteArray
See also
geometryShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setShaderCode
(type, shaderCode)¶ - Parameters
type –
ShaderType
shaderCode –
QByteArray
Sets the shader code for
type
of shader to theshaderCode
.See also
shaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setTessellationControlShaderCode
(tessellationControlShaderCode)¶ - Parameters
tessellationControlShaderCode –
QByteArray
See also
tessellationControlShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setTessellationEvaluationShaderCode
(tessellationEvaluationShaderCode)¶ - Parameters
tessellationEvaluationShaderCode –
QByteArray
See also
tessellationEvaluationShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
setVertexShaderCode
(vertexShaderCode)¶ - Parameters
vertexShaderCode –
QByteArray
See also
vertexShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
shaderCode
(type)¶ - Parameters
type –
ShaderType
- Return type
QByteArray
Returns the shader code for
type
.See also
setShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
status
()¶ - Return type
Returns the status of the current shader program.
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
tessellationControlShaderCode
()¶ - Return type
QByteArray
See also
setTessellationControlShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
tessellationControlShaderCodeChanged
(tessellationControlShaderCode)¶ - Parameters
tessellationControlShaderCode –
QByteArray
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
tessellationEvaluationShaderCode
()¶ - Return type
QByteArray
See also
setTessellationEvaluationShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
tessellationEvaluationShaderCodeChanged
(tessellationEvaluationShaderCode)¶ - Parameters
tessellationEvaluationShaderCode –
QByteArray
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
vertexShaderCode
()¶ - Return type
QByteArray
See also
setVertexShaderCode()
-
PySide2.Qt3DRender.Qt3DRender.QShaderProgram.
vertexShaderCodeChanged
(vertexShaderCode)¶ - Parameters
vertexShaderCode –
QByteArray
© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.