Qt3DAnimation.QVertexBlendAnimation¶
A class implementing vertex-blend morphing animation. More…

Synopsis¶
Functions¶
def
addMorphTarget(target)def
interpolator()def
morphTargetList()def
removeMorphTarget(target)def
setMorphTargets(targets)def
target()def
targetName()def
targetPositions()
Slots¶
def
setTarget(target)def
setTargetName(name)def
setTargetPositions(targetPositions)
Signals¶
def
interpolatorChanged(interpolator)def
targetChanged(target)def
targetNameChanged(name)def
targetPositionsChanged(targetPositions)
Detailed Description¶
A
QVertexBlendAnimationclass implements vertex-blend morphing animation to a targetQGeometryRenderer. TheQVertexBlendAnimationsets the correctQAttributesfrom themorph targetsto the targetgeometryand calculates interpolator for the current position. Unlike withQMorphingAnimation, where the blending is controller with blend weights, the blending occurs between sequential morph targets. The actual blending between the attributes must be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong lighting model. The blending happens between 2 attributes - ‘base’ and ‘target’. The names for the base and target attributes are taken from the morph target names, where the base attribute retains the name it already has and the target attribute name gets ‘Target’ appended to the name. The interpolator can be set as aQParameterto the used material. All morph targets in the animation should contain the attributes with same names as those in the base geometry.
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class
PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation([parent=None])¶ - param parent
QObject
Construct a new
QVertexBlendAnimationwithparent.
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.addMorphTarget(target)¶ - Parameters
target –
QMorphTarget
Add new morph
targetat the end of the animation.
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.interpolator()¶ - Return type
float
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.interpolatorChanged(interpolator)¶ - Parameters
interpolator –
float
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.morphTargetList()¶ - Return type
Return morph target list.
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.removeMorphTarget(target)¶ - Parameters
target –
QMorphTarget
Remove morph
targetfrom the animation.
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.setMorphTargets(targets)¶ - Parameters
targets –
Set morph
targetsto animation. Old targets are cleared.
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.setTarget(target)¶ - Parameters
target –
QGeometryRenderer
See also
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.setTargetName(name)¶ - Parameters
name – unicode
See also
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.setTargetPositions(targetPositions)¶ - Parameters
targetPositions –
See also
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.target()¶ - Return type
QGeometryRenderer
See also
-
PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.targetChanged(target)¶ - Parameters
target –
QGeometryRenderer
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.targetName()¶ - Return type
unicode
See also
-
PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.targetNameChanged(name)¶ - Parameters
name – unicode
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PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.targetPositions()¶ - Return type
See also
-
PySide2.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation.targetPositionsChanged(targetPositions)¶ - Parameters
targetPositions –
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