Qt3DRender.QEnvironmentLight¶
Encapsulate an environment light object in a Qt 3D scene. More…

Synopsis¶
Functions¶
def
irradiance
()def
specular
()
Slots¶
def
setIrradiance
(irradiance)def
setSpecular
(specular)
Signals¶
def
irradianceChanged
(environmentIrradiance)def
specularChanged
(environmentSpecular)
Detailed Description¶
QEnvironmentLight
uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.There are a variety of tools that can be used to produce the cubemaps needed by
QEnvironmentLight
. Some examples includeHDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
-
class
PySide2.Qt3DRender.Qt3DRender.
QEnvironmentLight
([parent=None])¶ - Parameters
parent –
QNode
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
irradiance
()¶ - Return type
QAbstractTexture
See also
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
irradianceChanged
(environmentIrradiance)¶ - Parameters
environmentIrradiance –
QAbstractTexture
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
setIrradiance
(irradiance)¶ - Parameters
irradiance –
QAbstractTexture
See also
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
setSpecular
(specular)¶ - Parameters
specular –
QAbstractTexture
See also
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
specular
()¶ - Return type
QAbstractTexture
See also
-
PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight.
specularChanged
(environmentSpecular)¶ - Parameters
environmentSpecular –
QAbstractTexture
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