Custom Items Example

Adding custom items to a surface graph.

The custom items example shows how to add your own custom meshes as items to a graph, and how to remove them.


Running the Example

To run the example from Qt Creator , open the Welcome mode and select the example from Examples . For more information, visit Building and Running an Example.

Adding Custom Meshes to the Application

We’ll add the meshes in a resource file:

<qresource prefix="/items">

Adding Custom Item to a Graph

In this example we do not have specific textures for our meshes, so we’ll just create a small QImage and fill it with a single color:

QImage color = QImage(2, 2, QImage::Format_RGB32);

Then we’ll specify the position for the item in a variable. This way we’ll be able to use it later for removing the correct item:

QVector3D positionOne = QVector3D(39.0f, 77.0f, 19.2f);

Then we’ll create a new QCustom3DItem with all the parameters:

QCustom3DItem *item = new QCustom3DItem(":/items/oilrig.obj", positionOne,
                                        QVector3D(0.025f, 0.025f, 0.025f),
                                        QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, 45.0f),

And finally we’ll just add the item:


Removing Custom Item from a Graph

We’ll just call removeCustomItemAt() with the position of the item:



Removing a custom item from the graph also deletes it. If you want to preserve the item, you need to use releaseCustomItem() method instead.