QAnimationController¶
A controller class for animations. More…
Synopsis¶
Functions¶
def
activeAnimationGroup
()def
addAnimationGroup
(animationGroups)def
animationGroupList
()def
entity
()def
getAnimationIndex
(name)def
getGroup
(index)def
position
()def
positionOffset
()def
positionScale
()def
recursive
()def
removeAnimationGroup
(animationGroups)def
setAnimationGroups
(animationGroups)
Slots¶
def
setActiveAnimationGroup
(index)def
setEntity
(entity)def
setPosition
(position)def
setPositionOffset
(offset)def
setPositionScale
(scale)def
setRecursive
(recursive)
Signals¶
def
activeAnimationGroupChanged
(index)def
entityChanged
(entity)def
positionChanged
(position)def
positionOffsetChanged
(offset)def
positionScaleChanged
(scale)def
recursiveChanged
(recursive)
Detailed Description¶
QAnimationController
class controls the selection and playback of animations. The class can be used to find all animations from QEntity
tree and create QAnimationGroups
from the animations with the same name. The user can select which animation group is currently controlled with the animation controller by setting the active animation. The animation position is then propagated to that group after scaling and offsetting the provided position value with the positionScale
and positionOffset
values.
Note
that the animation controller doesn’t have internal timer, but instead the user is responsible for updating the position property in timely manner.
- class PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController([parent=None])¶
- Parameters
parent –
PySide6.QtCore.QObject
Constructs a new QAnimationController
with parent
.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.activeAnimationGroup()¶
- Return type
int
Holds the currectly active animation group.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.activeAnimationGroupChanged(index)¶
- Parameters
index – int
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.addAnimationGroup(animationGroups)¶
- Parameters
animationGroups –
PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup
Adds the given animationGroup
to the controller.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.animationGroupList()¶
- Return type
Returns the list of animation groups the conroller is currently holding.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.entity()¶
- Return type
Holds the entity animations are gathered and grouped from. If the controller already holds animations, they are cleared.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.entityChanged(entity)¶
- Parameters
entity –
PySide6.Qt3DCore.Qt3DCore.QEntity
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.getAnimationIndex(name)¶
- Parameters
name – str
- Return type
int
Returns the index of the animation with name
. Returns -1 if no AnimationGroup with the given name is found.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.getGroup(index)¶
- Parameters
index – int
- Return type
Returns the AnimationGroup with the given index
.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.position()¶
- Return type
float
Holds the current position of the animation. When the position is set, it is scaled and offset with positionScale
/ positionOffset
and propagated to the active animation group.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.positionChanged(position)¶
- Parameters
position – float
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.positionOffset()¶
- Return type
float
Holds the position offset of the animation.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.positionOffsetChanged(offset)¶
- Parameters
offset – float
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.positionScale()¶
- Return type
float
Holds the position scale of the animation.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.positionScaleChanged(scale)¶
- Parameters
scale – float
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.recursive()¶
- Return type
bool
Holds whether the recursively search the entity tree when gathering animations from the entity. If set to true, the animations are searched also from the child entities of the entity. If set to false, only the entity passed to the controller is searched.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.recursiveChanged(recursive)¶
- Parameters
recursive – bool
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.removeAnimationGroup(animationGroups)¶
- Parameters
animationGroups –
PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup
Removes the given animationGroup
from the controller.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setActiveAnimationGroup(index)¶
- Parameters
index – int
Holds the currectly active animation group.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setAnimationGroups(animationGroups)¶
- Parameters
animationGroups –
Sets the animationGroups
for the controller. Old groups are cleared.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setEntity(entity)¶
- Parameters
entity –
PySide6.Qt3DCore.Qt3DCore.QEntity
Holds the entity animations are gathered and grouped from. If the controller already holds animations, they are cleared.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setPosition(position)¶
- Parameters
position – float
Holds the current position of the animation. When the position is set, it is scaled and offset with positionScale
/ positionOffset
and propagated to the active animation group.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setPositionOffset(offset)¶
- Parameters
offset – float
Holds the position offset of the animation.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setPositionScale(scale)¶
- Parameters
scale – float
Holds the position scale of the animation.
- PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationController.setRecursive(recursive)¶
- Parameters
recursive – bool
Holds whether the recursively search the entity tree when gathering animations from the entity. If set to true, the animations are searched also from the child entities of the entity. If set to false, only the entity passed to the controller is searched.
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