QEnvironmentLight¶
Encapsulate an environment light object in a Qt 3D scene. More…
Synopsis¶
Functions¶
def
irradiance
()def
specular
()
Slots¶
def
setIrradiance
(irradiance)def
setSpecular
(specular)
Signals¶
def
irradianceChanged
(environmentIrradiance)def
specularChanged
(environmentSpecular)
Detailed Description¶
QEnvironmentLight
uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight
. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
- class PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.irradiance()¶
- Return type
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
Note
The exact meaning and use of this property is up to the material implementation.
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.irradianceChanged(environmentIrradiance)¶
- Parameters
environmentIrradiance –
PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.setIrradiance(irradiance)¶
- Parameters
irradiance –
PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
Note
The exact meaning and use of this property is up to the material implementation.
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.setSpecular(specular)¶
- Parameters
Holds the current environment specular map texture.
By default, the environment specular texture is null.
Note
The exact meaning and use of this property is up to the material implementation.
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.specular()¶
- Return type
Holds the current environment specular map texture.
By default, the environment specular texture is null.
Note
The exact meaning and use of this property is up to the material implementation.
- PySide6.Qt3DRender.Qt3DRender.QEnvironmentLight.specularChanged(environmentSpecular)¶
- Parameters
environmentSpecular –
PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
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