QTextureImage¶
Encapsulates the necessary information to create an OpenGL texture image from an image source. More…
Synopsis¶
Functions¶
def
isMirrored
()def
setStatus
(status)def
source
()def
status
()
Slots¶
def
setMirrored
(mirrored)def
setSource
(source)
Signals¶
def
mirroredChanged
(mirrored)def
sourceChanged
(source)def
statusChanged
(status)
Detailed Description¶
It contains the necessary information mipmap level, layer, cube face and source URL to load at the proper place data into an OpenGL texture.
- class PySide6.Qt3DRender.Qt3DRender.QTextureImage([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QTextureImage
instance with parent
as parent.
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status¶
This enumeration specifies the status values for texture image loading.
Constant
Description
Qt3DRender.QTextureImage.None
The texture image loading has not been started yet.
Qt3DRender.QTextureImage.Loading
The texture image loading has started, but not finised.
Qt3DRender.QTextureImage.Ready
The texture image loading has finished.
Qt3DRender.QTextureImage.Error
The texture image loading confronted an error.
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.isMirrored()¶
- Return type
bool
This property specifies whether the image should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats.
Warning
This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored.
Note
OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas uses the the upper left hand corner.
Note
When using cube map texture you’ll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.mirroredChanged(mirrored)¶
- Parameters
mirrored – bool
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.setMirrored(mirrored)¶
- Parameters
mirrored – bool
This property specifies whether the image should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats.
Warning
This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored.
Note
OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas uses the the upper left hand corner.
Note
When using cube map texture you’ll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.setSource(source)¶
- Parameters
source –
PySide6.QtCore.QUrl
This property holds the source url from which data for the texture image will be loaded.
Sets the status to status
. status
See also
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.source()¶
- Return type
This property holds the source url from which data for the texture image will be loaded.
- PySide6.Qt3DRender.Qt3DRender.QTextureImage.sourceChanged(source)¶
- Parameters
source –
PySide6.QtCore.QUrl
This property holds the status of the texture image loading.
TextureImage .None
TextureImage .Loading
TextureImage .Ready
TextureImage .Error
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