QVector3D

The QVector3D class represents a vector or vertex in 3D space. More

Inheritance diagram of PySide6.QtGui.QVector3D

New in version 4.6.

Synopsis

Functions

Static functions

Detailed Description

Vectors are one of the main building blocks of 3D representation and drawing. They consist of three finite floating-point coordinates, traditionally called x, y, and z.

The QVector3D class can also be used to represent vertices in 3D space. We therefore do not need to provide a separate vertex class.

class PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D(point)

PySide6.QtGui.QVector3D(point)

PySide6.QtGui.QVector3D(vector)

PySide6.QtGui.QVector3D(vector, zpos)

PySide6.QtGui.QVector3D(vector)

PySide6.QtGui.QVector3D(xpos, ypos, zpos)

Parameters

Constructs a null vector, i.e. with coordinates (0, 0, 0).

Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.

Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.

Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zero.

See also

toVector2D()

Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zpos, which must be finite.

See also

toVector2D()

Constructs a 3D vector from the specified 4D vector. The w coordinate is dropped.

See also

toVector4D()

Constructs a vector with coordinates (xpos, ypos, zpos). All parameters must be finite.

PySide6.QtGui.QVector3D.__reduce__()
Return type

object

PySide6.QtGui.QVector3D.__repr__()
Return type

object

static PySide6.QtGui.QVector3D.crossProduct(v1, v2)
Parameters
Return type

PySide6.QtGui.QVector3D

Returns the cross-product of vectors v1 and v2, which is normal to the plane spanned by v1 and v2. It will be zero if the two vectors are parallel.

See also

normal()

PySide6.QtGui.QVector3D.distanceToLine(point, direction)
Parameters
Return type

float

Returns the distance that this vertex is from a line defined by point and the unit vector direction.

If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.

PySide6.QtGui.QVector3D.distanceToPlane(plane, normal)
Parameters
Return type

float

Returns the distance from this vertex to a plane defined by the vertex plane and a normal unit vector. The normal parameter is assumed to have been normalized to a unit vector.

The return value will be negative if the vertex is below the plane, or zero if it is on the plane.

PySide6.QtGui.QVector3D.distanceToPlane(plane1, plane2, plane3)
Parameters
Return type

float

Returns the distance from this vertex to a plane defined by the vertices plane1, plane2 and plane3.

The return value will be negative if the vertex is below the plane, or zero if it is on the plane.

The two vectors that define the plane are plane2 - plane1 and plane3 - plane1.

PySide6.QtGui.QVector3D.distanceToPoint(point)
Parameters

pointPySide6.QtGui.QVector3D

Return type

float

Returns the distance from this vertex to a point defined by the vertex point.

static PySide6.QtGui.QVector3D.dotProduct(v1, v2)
Parameters
Return type

float

Returns the dot product of v1 and v2.

PySide6.QtGui.QVector3D.isNull()
Return type

bool

Returns true if the x, y, and z coordinates are set to 0.0, otherwise returns false.

PySide6.QtGui.QVector3D.length()
Return type

float

Returns the length of the vector from the origin.

PySide6.QtGui.QVector3D.lengthSquared()
Return type

float

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

static PySide6.QtGui.QVector3D.normal(v1, v2)
Parameters
Return type

PySide6.QtGui.QVector3D

Returns the unit normal vector of a plane spanned by vectors v1 and v2, which must not be parallel to one another.

Use crossProduct() to compute the cross-product of v1 and v2 if you do not need the result to be normalized to a unit vector.

static PySide6.QtGui.QVector3D.normal(v1, v2, v3)
Parameters
Return type

PySide6.QtGui.QVector3D

Returns the unit normal vector of a plane spanned by vectors v2 - v1 and v3 - v1, which must not be parallel to one another.

Use crossProduct() to compute the cross-product of v2 - v1 and v3 - v1 if you do not need the result to be normalized to a unit vector.

PySide6.QtGui.QVector3D.normalize()

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

PySide6.QtGui.QVector3D.normalized()
Return type

PySide6.QtGui.QVector3D

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

PySide6.QtGui.QVector3D.__ne__(v2)
Parameters

v2PySide6.QtGui.QVector3D

Return type

bool

PySide6.QtGui.QVector3D.__mul__(factor)
Parameters

factor – float

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__mul__(factor)
Parameters

factor – float

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__mul__(quaternion)
Parameters

quaternionPySide6.QtGui.QQuaternion

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__mul__(matrix)
Parameters

matrixPySide6.QtGui.QMatrix4x4

Return type

PySide6.QtGui.QVector3D

Note

This function is deprecated.

PySide6.QtGui.QVector3D.__mul__(v2)
Parameters

v2PySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__mul__(matrix)
Parameters

matrixPySide6.QtGui.QMatrix4x4

Return type

PySide6.QtGui.QVector3D

Note

This function is deprecated.

PySide6.QtGui.QVector3D.__imul__(vector)
Parameters

vectorPySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

This is an overloaded function.

Multiplies each component of this vector by the corresponding component in vector and returns a reference to this vector.

Note: this is not the same as the crossProduct() of this vector and vector. (Its components add up to the dot product of this vector and vector.)

See also

crossProduct() operator/=() operator*()

PySide6.QtGui.QVector3D.__imul__(factor)
Parameters

factor – float

Return type

PySide6.QtGui.QVector3D

Multiplies this vector’s coordinates by the given finite factor and returns a reference to this vector.

See also

operator/=() operator*()

PySide6.QtGui.QVector3D.__add__(v2)
Parameters

v2PySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__iadd__(vector)
Parameters

vectorPySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

Adds the given vector to this vector and returns a reference to this vector.

See also

operator-=()

PySide6.QtGui.QVector3D.__sub__()
Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__sub__(v2)
Parameters

v2PySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

This is an overloaded function.

Returns a QVector3D object that is formed by changing the sign of each component of the given vector.

Equivalent to QVector3D(0,0,0) - vector.

PySide6.QtGui.QVector3D.__isub__(vector)
Parameters

vectorPySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

Subtracts the given vector from this vector and returns a reference to this vector.

See also

operator+=()

PySide6.QtGui.QVector3D.__div__(divisor)
Parameters

divisorPySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__div__(divisor)
Parameters

divisor – float

Return type

PySide6.QtGui.QVector3D

PySide6.QtGui.QVector3D.__idiv__(vector)
Parameters

vectorPySide6.QtGui.QVector3D

Return type

PySide6.QtGui.QVector3D

Divides each component of this vector by the corresponding component in vector and returns a reference to this vector.

The vector must have no component that is either zero or NaN.

See also

operator*=() operator/()

PySide6.QtGui.QVector3D.__idiv__(divisor)
Parameters

divisor – float

Return type

PySide6.QtGui.QVector3D

Divides this vector’s coordinates by the given divisor, and returns a reference to this vector. The divisor must not be either zero or NaN.

See also

operator*=() operator/()

PySide6.QtGui.QVector3D.__eq__(v2)
Parameters

v2PySide6.QtGui.QVector3D

Return type

bool

PySide6.QtGui.QVector3D.operator[](i)
Parameters

i – int

Return type

float

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 3).

PySide6.QtGui.QVector3D.project(modelView, projection, viewport)
Parameters
Return type

PySide6.QtGui.QVector3D

Returns the window coordinates of this vector initially in object/model coordinates using the model view matrix modelView, the projection matrix projection and the viewport dimensions viewport.

When transforming from clip to normalized space, a division by the w component on the vector components takes place. To prevent dividing by 0 if w equals to 0, it is set to 1.

Note

the returned y coordinates are in OpenGL orientation. OpenGL expects the bottom to be 0 whereas for Qt top is 0.

See also

unproject()

PySide6.QtGui.QVector3D.setX(x)
Parameters

x – float

Sets the x coordinate of this point to the given finite x coordinate.

See also

x() setY() setZ()

PySide6.QtGui.QVector3D.setY(y)
Parameters

y – float

Sets the y coordinate of this point to the given finite y coordinate.

See also

y() setX() setZ()

PySide6.QtGui.QVector3D.setZ(z)
Parameters

z – float

Sets the z coordinate of this point to the given finite z coordinate.

See also

z() setX() setY()

PySide6.QtGui.QVector3D.toPoint()
Return type

PySide6.QtCore.QPoint

Returns the QPoint form of this 3D vector. The z coordinate is dropped. The x and y coordinates are rounded to nearest integers.

PySide6.QtGui.QVector3D.toPointF()
Return type

PySide6.QtCore.QPointF

Returns the QPointF form of this 3D vector. The z coordinate is dropped.

PySide6.QtGui.QVector3D.toTuple()
Return type

object

PySide6.QtGui.QVector3D.toVector2D()
Return type

PySide6.QtGui.QVector2D

Returns the 2D vector form of this 3D vector, dropping the z coordinate.

PySide6.QtGui.QVector3D.toVector4D()
Return type

PySide6.QtGui.QVector4D

Returns the 4D form of this 3D vector, with the w coordinate set to zero.

PySide6.QtGui.QVector3D.unproject(modelView, projection, viewport)
Parameters
Return type

PySide6.QtGui.QVector3D

Returns the object/model coordinates of this vector initially in window coordinates using the model view matrix modelView, the projection matrix projection and the viewport dimensions viewport.

When transforming from clip to normalized space, a division by the w component of the vector components takes place. To prevent dividing by 0 if w equals to 0, it is set to 1.

Note

y coordinates in viewport should use OpenGL orientation. OpenGL expects the bottom to be 0 whereas for Qt top is 0.

See also

project()

PySide6.QtGui.QVector3D.x()
Return type

float

Returns the x coordinate of this point.

See also

setX() y() z()

PySide6.QtGui.QVector3D.y()
Return type

float

Returns the y coordinate of this point.

See also

setY() x() z()

PySide6.QtGui.QVector3D.z()
Return type

float

Returns the z coordinate of this point.

See also

setZ() x() y()