Qt Quick Examples - Image Elements

This is a collection of QML examples relating to image types.


Image Elements is a collection of small QML examples relating to image types. For more information, visit Use Case - Visual Elements In QML.

Running the Example

To run the example from Qt Creator , open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Scaling with BorderImage

BorderImage shows the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.

Image Fill

Image shows the various fill modes of the Image type.

Shadow Effects

Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage :

BorderImage {
    anchors.fill: rectangle
    anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
    border { left: 10; top: 10; right: 10; bottom: 10 }
    source: "pics/shadow.png"

Sprite Animations with AnimatedSprite

AnimatedSprite shows how to display a simple animation using an AnimatedSprite object:

AnimatedSprite {
    id: sprite
    anchors.centerIn: parent
    source: "pics/speaker.png"
    frameCount: 60
    frameSync: true
    frameWidth: 170
    frameHeight: 170
    loops: 3

The sprite animation will loop three times.

Sprite Animations with SpriteSequence

SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:

Sprite {
    name: "still"
    source: "pics/BearSheet.png"
    frameCount: 1
    frameWidth: 256
    frameHeight: 256
    frameDuration: 100
    to: {"still":1, "blink":0.1, "floating":0}

When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear’s y property.

SequentialAnimation {
    id: anim
    ScriptAction { script: image.goalSprite = "falling"; }
    NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
    ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
    PropertyAction { target: image; property: "y"; value: 0 }

At the end of the animation the bear is set back to its initial state.

Example project @ code.qt.io