Part 5 - Adding a Find Function¶
Describes how to add a find function.
Here we look at ways to locate contacts and addresses in the address book.
As we add contacts to our address book, it becomes tedious to navigate the list with the Next and Previous buttons. A Find function would be more efficient. The screenshot above shows the Find button and its position on the panel of buttons.
When the user clicks on the Find button, it is useful to display a dialog that prompts for a contact’s name. Qt provides QDialog
, which we subclass here to implement a FindDialog
class.
Defining the FindDialog Class¶
In order to subclass QDialog
, we first include the header for QDialog
in the finddialog.h
file. Also, we use forward declaration to declare QLineEdit
and QPushButton
since we will be using those widgets in our dialog class.
As in our AddressBook
class, the FindDialog
class includes the Q_OBJECT
macro and its constructor is defined to accept a parent QWidget
, even though the dialog will be opened as a separate window.
from PySide6.QtWidgets import QDialog QT_BEGIN_NAMESPACE class QLineEdit(): class QPushButton(): QT_END_NAMESPACE class FindDialog(QDialog): Q_OBJECT # public FindDialog(QWidget parent = None) getFindText = QString() slots: = public() def findClicked(): # private findButton = QPushButton() lineEdit = QLineEdit() findText = QString()
We define a public function, getFindText()
, to be used by classes that instantiate FindDialog
. This function allows these classes to obtain the search string entered by the user. A public slot, findClicked()
, is also defined to handle the search string when the user clicks the Find button.
Lastly, we define the private variables, findButton
, lineEdit
and findText
, corresponding to the Find button, the line edit into which the user types the search string, and an internal string used to store the search string for later use.
Implementing the FindDialog Class¶
Within the constructor of FindDialog
, we set up the private variables, lineEdit
, findButton
and findText
. We use a QHBoxLayout
to position the widgets.
def __init__(self, parent): QDialog.__init__(self, parent) findLabel = QLabel(tr("Enter the name of a contact:")) lineEdit = QLineEdit findButton = QPushButton(tr("Find")) findText = "" layout = QHBoxLayout() layout.addWidget(findLabel) layout.addWidget(lineEdit) layout.addWidget(findButton) setLayout(layout) setWindowTitle(tr("Find a Contact")) connect(findButton, QPushButton.clicked, self, FindDialog::findClicked) connect(findButton, QPushButton.clicked, self, FindDialog::accept)
We set the layout and window title, as well as connect the signals to their respective slots. Notice that findButton
's clicked()
signal is connected to findClicked()
and accept()
. The accept()
slot provided by QDialog
hides the dialog and sets the result code to Accepted
. We use this function to help AddressBook
's findContact()
function know when the FindDialog
object has been closed. We will explain this logic in further detail when discussing the findContact()
function.
In findClicked()
, we validate lineEdit
to ensure that the user did not click the Find button without entering a contact’s name. Then, we set findText
to the search string, extracted from lineEdit
. After that, we clear the contents of lineEdit
and hide the dialog.
<Code snippet "tutorials/addressbook/part5/finddialog.cpp:findClicked() function" not found>
The findText
variable has a public getter function, getFindText()
, associated with it. Since we only ever set findText
directly in both the constructor and in the findClicked()
function, we do not create a setter function to accompany getFindText()
. Because getFindText()
is public, classes instantiating and using FindDialog
can always access the search string that the user has entered and accepted.
<Code snippet "tutorials/addressbook/part5/finddialog.cpp:getFindText() function" not found>
Defining the AddressBook Class¶
To ensure we can use FindDialog
from within our AddressBook
class, we include finddialog.h
in the addressbook.h
file.
from finddialog import *
So far, all our address book features have a QPushButton
and a corresponding slot. Similarly, for the Find feature we have findButton
and findContact()
.
The findButton
is declared as a private variable and the findContact()
function is declared as a public slot.
<Code snippet "tutorials/addressbook/part5/addressbook.h:findContact() declaration" not found> ... findButton = QPushButton()
Lastly, we declare the private variable, dialog
, which we will use to refer to an instance of FindDialog
.
dialog = FindDialog()
Once we have instantiated a dialog, we will want to use it more than once; using a private variable allows us to refer to it from more than one place in the class.
Implementing the AddressBook Class¶
Within the AddressBook
class’s constructor, we instantiate our private objects, findButton
and findDialog
:
findButton = QPushButton(tr("Find")) findButton.setEnabled(False) ... dialog = FindDialog(self)
Next, we connect the findButton
's clicked()
signal to findContact()
.
connect(findButton, QPushButton.clicked, self, AddressBook::findContact)
Now all that is left is the code for our findContact()
function:
<Code snippet "tutorials/addressbook/part5/addressbook.cpp:findContact() function" not found>
We start out by displaying the FindDialog
instance, dialog
. This is when the user enters a contact name to look up. Once the user clicks the dialog’s findButton
, the dialog is hidden and the result code is set to Accepted
. This ensures that our if
statement is always true.
We then proceed to extract the search string, which in this case is contactName
, using FindDialog
's getFindText()
function. If the contact exists in our address book, we display it immediately. Otherwise, we display the QMessageBox
shown below to indicate that their search failed.
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