Getting Started Programming with Qt Widgets¶
A tutorial for Qt Widgets based on a notepad application.
In this topic, we teach basic Qt knowledge by implementing a simple Notepad application using C++ and the Qt Widgets module. The application is a small text editor which allows you to create a text file, save it, print it, or reopen and edit it again. You can also set the font to be used.
You can find the final Notepad source files in the qtdoc repository in the tutorials/notepad directory. You can either fetch the Qt 5 sources from Qt Project or install them as part of Qt 5. The application is also available in the example list of Qt Creator’s Welcome mode.
Creating the Notepad Project¶
Setting up a new project in Qt Creator is aided by a wizard that guides you step-by-step through the project creation process. The wizard prompts you to enter the settings needed for that particular type of project and creates the project for you.
To create the Notepad project, select File > New File or Project > Applications > Qt Widgets Application > Choose, and follow the instructions of the wizard. In the Class Information dialog, type Notepad as the class name and select QMainWindow as the base class.
The Qt Widgets Application wizard creates a project that contains a main source file and a set of files that specify a user interface (Notepad widget):
notepad.pro - the project file.
main.cpp - the main source file for the application.
notepad.cpp - the source file of the notepad class of the Notepad widget.
notepad.h - the header file of the notepad class for the Notepad widget.
notepad.ui - the UI form for the Notepad widget.
The .cpp, .h, and .ui files come with the necessary boiler plate code for you to be able to build and run the project. The .pro file is complete. We will take a closer look at the file contents in the following sections.
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Main Source File¶
The wizard generates the following code in the main.cpp file:
We will go through the code line by line. The following lines include the header files for the Notepad widget and QApplication
. All Qt classes have a header file named after them.
The following line defines the main function that is the entry point for all C and C++ based applications:
The following line creates a QApplication
object. This object manages application-wide resources and is necessary to run any Qt program that uses Qt Widgets. It constructs an application object with argc
command line arguments run in argv
. (For GUI applications that do not use Qt Widgets, you can use QGuiApplication
instead.)
The following line creates the Notepad object. This is the object for which the wizard created the class and the UI file. The user interface contains visual elements that are called widgets
in Qt. Examples of widgets are text edits, scroll bars, labels, and radio buttons. A widget can also be a container for other widgets; a dialog or a main application window, for example.
The following line shows the Notepad widget on the screen in its own window. Widgets can also function as containers. An example of this is QMainWindow
which often contains several types of widgets. Widgets are not visible by default; the function show()
makes the widget visible.
The following line makes the QApplication
enter its event loop. When a Qt application is running, events are generated and sent to the widgets of the application. Examples of events are mouse presses and key strokes.
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Designing a UI¶
The wizard generates a user interface definition in XML format: notepad.ui. When you open the notepad.ui file in Qt Creator, it automatically opens in the integrated Qt Designer.
When you build the application, Qt Creator launches the Qt User Interface Compiler (uic) that reads the .ui file and creates a corresponding C++ header file, ui_notepad.h.
Using Qt Designer¶
The wizard creates an application that uses a QMainWindow
. It has its own layout to which you can add a menu bar, dock widgets, toolbars, and a status bar. The center area can be occupied by any kind of widget. The wizard places the Notepad widget there.
To add widgets in Qt Designer:
In the Qt Creator Editor mode, double-click the notepad.ui file in the Projects view to launch the file in the integrated Qt Designer.
Drag and drop widgets Text Edit (
QTextEdit
) to the form.Press Ctrl+A (or Cmd+A) to select the widgets and click Lay out Vertically (or press Ctrl+L) to apply a vertical layout (
QVBoxLayout
).Press Ctrl+S (or Cmd+S) to save your changes.
The UI now looks as follows in Qt Designer:
You can view the generated XML file in the code editor:
...
The following line contains the XML declaration, which specifies the XML version and character encoding used in the document:
<?xml version="1.0" encoding="UTF-8"?>
The rest of the file specifies an ui
element that defines a Notepad widget:
<ui version="4.0">
The UI file is used together with the header and source file of the Notepad class. We will look at the rest of the UI file in the later sections.
Notepad Header File¶
The wizard generated a header file for the Notepad class that has the necessary #includes, a constructor, a destructor, and the Ui object. The file looks as follows:
from PySide6.QtWidgets import QMainWindow QT_BEGIN_NAMESPACE Ui = { class Notepad(): QT_END_NAMESPACE class Notepad(QMainWindow): Q_OBJECT # public Notepad = explicit(QWidget parent = None) ~Notepad() slots: = private() def newDocument(): def open(): def save(): def saveAs(): def print(): def selectFont(): def setFontBold(bold): def setFontUnderline(underline): def setFontItalic(italic): def about(): # private Ui::Notepad ui currentFile = QString()
The following line includes QMainWindow
that provides a main application window:
from PySide6.QtWidgets import QMainWindow
The following lines declare the Notepad class in the Ui namespace, which is the standard namespace for the UI classes generated from .ui files by the uic
tool:
QT_BEGIN_NAMESPACE Ui = { class Notepad(): QT_END_NAMESPACE
The class declaration contains the Q_OBJECT
macro. It must come first in the class definition, and declares our class as a QObject
. Naturally, it must also inherit from QObject
. A QObject
adds several abilities to a normal C++ class. Notably, the class name and slot names can be queried at runtime. It is also possible to query a slot’s parameter types and invoke it.
class Notepad(QMainWindow): Q_OBJECT
The following lines declare a constructor that has a default argument called parent
. The value 0 indicates that the widget has no parent (it is a top-level widget).
# public Notepad = explicit(QWidget parent = None)
The following line declares a virtual destructor to free the resources that were acquired by the object during its life-cycle. According to the C++ naming convention, destructors have the same name as the class they are associated with, prefixed with a tilde (~). In QObject
, destructors are virtual to ensure that the destructors of derived classes are invoked properly when an object is deleted through a pointer-to-base-class.
~Notepad()
The following lines declare a member variable which is a pointer to the Notepad UI class. A member variable is associated with a specific class, and accessible for all its methods.
# private Ui::Notepad ui currentFile = QString()
Notepad Source File¶
The source file that the wizard generated for the Notepad class looks as follows:
The following lines include the Notepad class header file that was generated by the wizard and the UI header file that was generated by the uic
tool:
The following line defines the Notepad
constructor:
The following line calls the QMainWindow
constructor, which is the base class for the Notepad class:
The following line creates the UI class instance and assigns it to the ui
member:
The following line sets up the UI:
In the destructor, we delete the ui
:
Project File¶
The wizard generates the following project file, notepad.pro
, for us:
<Code snippet "/tmp/snapshot-qt5full-6.2/qt5/qtbase/tutorials/notepad/notepad.pro" not found>
The project file specifies the application name and the qmake
template to use for generating the project, as well as the source, header, and UI files included in the project.
You could also use qmake
's -project
option to generate the .pro file. Although, in that case, you have to remember to add the line QT += widgets
to the generated file in order to link against the Qt Widgets Module.
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Adding User Interaction¶
To add functionality to the editor, we start by adding menu items and buttons on a toolbar.
Click on “Type Here”, and add the options New, Open, Save, Save as, Print and Exit. This creates 5 lines in the Action Editor below. To connect the actions to slots, right-click an action and select Go to slot > triggered(), and complete the code for that given slot.
If we also want to add the actions to a toolbar, we can assign an icon to each QAction
, and then drag the QAction
to the toolbar. You assign an icon by entering an icon name in the Icon property of the action concerned. When the QAction
has been dragged to the toolbar, clicking the icon will launch the associated slot.
Complete the method newDocument()
:
current_file
is a global variable containing the file presently being edited. It is defined in the private part of notepad.h:
clear()
clears the text buffer.
Opening a file¶
In notepad.ui
, right click on actionOpen
and select Go to slot
Complete method open()
.
QFileDialog::getOpenFileName
opens a dialog enabling you to select a file. QFile
object myfile
has the selected file_name
as parameter. We store the selected file also into the global variable current_file
for later purposes. We open the file with file.open
as a readonly text file. If it cannot be opened, a warning is issued, and the program stops.
We define a QTextStream
instream
for parameter myfile
. The contents of file myfile
is copied into QString
text
. setText(text)
fille the buffer of our editor with text
.
section2
Saving a file
We create the method for saving a file in the same way as for Opening a file , by right clicking on actionSave
, and selecting Go to Slot
.
QFile
object myfile
is linked to global variable current_file
, the variable that contains the file we were working with. If we cannot open myfile
, an error message is issued and the method stops. We create a QTextStream
outstream
. The contents of the editor buffer is converted to plain text, and then written to outstream
.
Saving a file with `` Save as``
This is the same procedure as for Saving a file
, the only difference being that here you need to enter a new file name for the file to be created.
Print a File¶
If you want to use print functionalities, you need to add printsupport
to the project file:
QT += printsupport
We declare a QPrinter
object called printer
. We launch a printer dialog box and store the selected printer in object printer
. If we clicked on Cancel
and did not select a printer, the methods returns. The actual printer command is given with ui->textEdit->print
with our QPrinter
object as parameter.
Select a Font¶
We declare a boolean indicating if we did select a font with QFontDialog
. If so, we set the font with ui->textEdit->setFont(myfont)
.
Copy, Cut, Paste, Undo, and Redo¶
If you select some text, and want to copy it to the clipboard, you call the appropriate method of ui->textEdit. The same counts for cut, paste, undo, and redo.
This table shows the method name to use.
Task
Method called
Copy
ui->textEdit->copy()
Cut
ui->textEdit->cut()
Paste
ui->textEdit->paste()
Undo
ui->textEdit->undo()
Redo
ui->textEdit->redo()
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Building and Running Notepad¶
Now that you have all the necessary files, select Build > Build Project Notepad to build and run the application. Qt Creator uses qmake
and make
to create an executable in the directory specified in the build settings of the project and runs it.
Building and Running from the Command Line¶
To build the application from the command line, switch to the directory in which you have the .cpp
file of the application and add the project file (suffixed .pro) described earlier. The following shell commands then build the application:
qmake make (or nmake on Windows)
The commands create an executable in the project directory. The qmake
tool reads the project file and produces a Makefile
with instructions on how to build the application. The make
tool (or the nmake
tool) then reads the Makefile
and produces the executable binary.
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