Creating a Dialog Application

This tutorial shows how to build a simple dialog with some basic widgets. The idea is to let users provide their name in a QLineEdit, and the dialog greets them on click of a QPushButton.

Let us just start with a simple stub that creates and shows a dialog. This stub is updated during the course of this tutorial, but you can use this stub as is if you need to:

import sys
from PySide6.QtWidgets import QApplication, QDialog, QLineEdit, QPushButton

class Form(QDialog):

    def __init__(self, parent=None):
        super(Form, self).__init__(parent)
        self.setWindowTitle("My Form")


if __name__ == '__main__':
    # Create the Qt Application
    app = QApplication(sys.argv)
    # Create and show the form
    form = Form()
    form.show()
    # Run the main Qt loop
    sys.exit(app.exec())

The imports aren’t new to you, the same for the creation of the QApplication and the execution of the Qt main loop. The only novelty here is the class definition.

You can create any class that subclasses PySide6 widgets. In this case, we are subclassing QDialog to define a custom dialog, which we name as Form. We have also implemented the init() method that calls the QDialog’s init method with the parent widget, if any. Also, the new setWindowTitle() method just sets the title of the dialog window. In main(), you can see that we are creating a Form object and showing it to the world.

Create the Widgets

We are going to create two widgets: a QLineEdit where users can enter their name, and a QPushButton that prints the contents of the QLineEdit. So, let’s add the following code to the init() method of our Form:

# Create widgets
self.edit = QLineEdit("Write my name here..")
self.button = QPushButton("Show Greetings")

It’s obvious from the code that both widgets will show the corresponding texts.

Create a layout to organize the Widgets

Qt comes with layout-support that helps you organize the widgets in your application. In this case, let’s use QVBoxLayout to lay out the widgets vertically. Add the following code to the init() method, after creating the widgets:

# Create layout and add widgets
layout = QVBoxLayout(self)
layout.addWidget(self.edit)
layout.addWidget(self.button)

So, we create the layout, add the widgets with addWidget().

Create the function to greet and connect the Button

Finally, we just have to add a function to our custom Form and connect our button to it. Our function will be a part of the Form, so you have to add it after the init() function:

# Greets the user
def greetings(self):
    print(f"Hello {self.edit.text()}")

Our function just prints the contents of the QLineEdit to the python console. We have access to the text by means of the QLineEdit.text() method.

Now that we have everything, we just need to connect the QPushButton to the Form.greetings() method. To do so, add the following line to the init() method:

# Add button signal to greetings slot
self.button.clicked.connect(self.greetings)

Once executed, you can enter your name in the QLineEdit and watch the console for greetings.

Complete code

Here is the complete code for this tutorial:

import sys
from PySide6.QtWidgets import (QLineEdit, QPushButton, QApplication,
    QVBoxLayout, QDialog)

class Form(QDialog):

    def __init__(self, parent=None):
        super(Form, self).__init__(parent)
        # Create widgets
        self.edit = QLineEdit("Write my name here")
        self.button = QPushButton("Show Greetings")
        # Create layout and add widgets
        layout = QVBoxLayout()
        layout.addWidget(self.edit)
        layout.addWidget(self.button)
        # Set dialog layout
        self.setLayout(layout)
        # Add button signal to greetings slot
        self.button.clicked.connect(self.greetings)

    # Greets the user
    def greetings(self):
        print(f"Hello {self.edit.text()}")

if __name__ == '__main__':
    # Create the Qt Application
    app = QApplication(sys.argv)
    # Create and show the form
    form = Form()
    form.show()
    # Run the main Qt loop
    sys.exit(app.exec())

When you execute the code, and write down your name, the button will display messages on the terminal:

Simple Dialog Example