QTransform#

Used to perform transforms on meshes. More

Inheritance diagram of PySide6.Qt3DCore.Qt3DCore.QTransform

Synopsis#

Properties#

Functions#

Slots#

Signals#

Static functions#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

The QTransform component is not shareable between multiple QEntity ‘s. The transformation is held as QVector3D scale, QQuaternion rotation and QVector3D translation components. The transformations are applied to the mesh in that order. When matrix property is set, it is decomposed to these transform components and corresponding signals are emitted.

Several helper functions are provided to set up the QTransform ; fromAxisAndAngle and fromAxesAndAngles can be used to set the rotation around specific axes, fromEulerAngles can be used to set the rotation based on euler angles and rotateAround can be used to rotate the object around specific point relative to local origin.

class PySide6.Qt3DCore.Qt3DCore.QTransform([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QTransform with parent.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.matrix: PySide6.QtGui.QMatrix4x4#

Holds the QMatrix4x4 of the transform.

Note

When the matrix property is set, it is decomposed to translation, rotation and scale components.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.rotation: PySide6.QtGui.QQuaternion#

Holds the rotation of the transform as QQuaternion.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.rotationX: float#

Holds the x rotation of the transform as Euler angle.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.rotationY: float#

Holds the y rotation of the transform as Euler angle.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.rotationZ: float#

Holds the z rotation of the transform as Euler angle.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.scale: float#

Holds the uniform scale of the transform. If the scale has been set with setScale3D , holds the x value only.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.scale3D: PySide6.QtGui.QVector3D#

Holds the scale of the transform as QVector3D.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.translation: PySide6.QtGui.QVector3D#

Holds the translation of the transform as QVector3D.

Access functions:
property PᅟySide6.Qt3DCore.Qt3DCore.QTransform.worldMatrix: PySide6.QtGui.QMatrix4x4#

Holds the world transformation matrix for the transform. This assumes the QTransform component is being referenced by a QEntity . This makes it more convenient to identify when a QEntity part of a subtree has been transformed in the world even though its local transformation might not have changed.

Access functions:
static PySide6.Qt3DCore.Qt3DCore.QTransform.fromAxes(xAxis, yAxis, zAxis)#
Parameters:
Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaterniom definining a rotation from the axes xAxis, yAxis and zAxis.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromAxesAndAngles(axis1, angle1, axis2, angle2)#
Parameters:
Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from axis1, angle1, axis2, and angle2. Returns the resulting QQuaternion.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromAxesAndAngles(axis1, angle1, axis2, angle2, axis3, angle3)
Parameters:
Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from axis1, angle1, axis2, angle2, axis3, and angle3. Returns the resulting QQuaternion.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromAxisAndAngle(axis, angle)#
Parameters:
Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from axis and angle. Returns the resulting QQuaternion.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromAxisAndAngle(x, y, z, angle)
Parameters:
  • x – float

  • y – float

  • z – float

  • angle – float

Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from x, y, z, and angle. Returns the resulting QQuaternion.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromEulerAngles(eulerAngles)#
Parameters:

eulerAnglesPySide6.QtGui.QVector3D

Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from eulerAngles. Returns the resulting QQuaternion.

static PySide6.Qt3DCore.Qt3DCore.QTransform.fromEulerAngles(pitch, yaw, roll)
Parameters:
  • pitch – float

  • yaw – float

  • roll – float

Return type:

PySide6.QtGui.QQuaternion

Creates a QQuaternion from pitch, yaw, and roll. Returns the resulting QQuaternion.

PySide6.Qt3DCore.Qt3DCore.QTransform.matrix()#
Return type:

PySide6.QtGui.QMatrix4x4

See also

setMatrix()

Getter of property matrix .

PySide6.Qt3DCore.Qt3DCore.QTransform.matrixChanged()#

Notification signal of property matrix .

static PySide6.Qt3DCore.Qt3DCore.QTransform.rotateAround(point, angle, axis)#
Parameters:
Return type:

PySide6.QtGui.QMatrix4x4

Creates a rotation matrix from axis and angle around point. Returns the resulting QMatrix4x4.

static PySide6.Qt3DCore.Qt3DCore.QTransform.rotateFromAxes(xAxis, yAxis, zAxis)#
Parameters:
Return type:

PySide6.QtGui.QMatrix4x4

Returns a rotation matrix defined from the axes xAxis, yAxis, zAxis.

PySide6.Qt3DCore.Qt3DCore.QTransform.rotation()#
Return type:

PySide6.QtGui.QQuaternion

See also

setRotation()

Getter of property rotation .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationChanged(rotation)#
Parameters:

rotationPySide6.QtGui.QQuaternion

Notification signal of property rotation .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationX()#
Return type:

float

See also

setRotationX()

Getter of property rotationX .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationXChanged(rotationX)#
Parameters:

rotationX – float

Notification signal of property rotationX .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationY()#
Return type:

float

See also

setRotationY()

Getter of property rotationY .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationYChanged(rotationY)#
Parameters:

rotationY – float

Notification signal of property rotationY .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationZ()#
Return type:

float

See also

setRotationZ()

Getter of property rotationZ .

PySide6.Qt3DCore.Qt3DCore.QTransform.rotationZChanged(rotationZ)#
Parameters:

rotationZ – float

Notification signal of property rotationZ .

PySide6.Qt3DCore.Qt3DCore.QTransform.scale()#
Return type:

float

See also

setScale()

Getter of property scale .

PySide6.Qt3DCore.Qt3DCore.QTransform.scale3D()#
Return type:

PySide6.QtGui.QVector3D

See also

setScale3D()

Getter of property scale3D .

PySide6.Qt3DCore.Qt3DCore.QTransform.scale3DChanged(scale)#
Parameters:

scalePySide6.QtGui.QVector3D

Notification signal of property scale3D .

PySide6.Qt3DCore.Qt3DCore.QTransform.scaleChanged(scale)#
Parameters:

scale – float

Notification signal of property scale .

PySide6.Qt3DCore.Qt3DCore.QTransform.setMatrix(matrix)#
Parameters:

matrixPySide6.QtGui.QMatrix4x4

See also

matrix()

Setter of property matrix .

PySide6.Qt3DCore.Qt3DCore.QTransform.setRotation(rotation)#
Parameters:

rotationPySide6.QtGui.QQuaternion

See also

rotation()

Setter of property rotation .

PySide6.Qt3DCore.Qt3DCore.QTransform.setRotationX(rotationX)#
Parameters:

rotationX – float

See also

rotationX()

Setter of property rotationX .

PySide6.Qt3DCore.Qt3DCore.QTransform.setRotationY(rotationY)#
Parameters:

rotationY – float

See also

rotationY()

Setter of property rotationY .

PySide6.Qt3DCore.Qt3DCore.QTransform.setRotationZ(rotationZ)#
Parameters:

rotationZ – float

See also

rotationZ()

Setter of property rotationZ .

PySide6.Qt3DCore.Qt3DCore.QTransform.setScale(scale)#
Parameters:

scale – float

See also

scale()

Setter of property scale .

PySide6.Qt3DCore.Qt3DCore.QTransform.setScale3D(scale)#
Parameters:

scalePySide6.QtGui.QVector3D

See also

scale3D()

Setter of property scale3D .

PySide6.Qt3DCore.Qt3DCore.QTransform.setTranslation(translation)#
Parameters:

translationPySide6.QtGui.QVector3D

See also

translation()

Setter of property translation .

PySide6.Qt3DCore.Qt3DCore.QTransform.translation()#
Return type:

PySide6.QtGui.QVector3D

See also

setTranslation()

Getter of property translation .

PySide6.Qt3DCore.Qt3DCore.QTransform.translationChanged(translation)#
Parameters:

translationPySide6.QtGui.QVector3D

Notification signal of property translation .

PySide6.Qt3DCore.Qt3DCore.QTransform.worldMatrix()#
Return type:

PySide6.QtGui.QMatrix4x4

Returns the world transformation matrix associated to the QTransform when referenced by a QEntity which may be part of a QEntity hierarchy.

Getter of property worldMatrix .

PySide6.Qt3DCore.Qt3DCore.QTransform.worldMatrixChanged(worldMatrix)#
Parameters:

worldMatrixPySide6.QtGui.QMatrix4x4

Notification signal of property worldMatrix .