QInputSettings#

QInputSettings class holds the pointer to an input event source object. More

Inheritance diagram of PySide6.Qt3DInput.Qt3DInput.QInputSettings

Synopsis#

Properties#

Functions#

Slots#

Signals#

Note

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Detailed Description#

The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.

See also

QMouseDevice QKeyboardDevice

class PySide6.Qt3DInput.Qt3DInput.QInputSettings([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DInput.Qt3DInput.QInputSettings.eventSource: PySide6.QtCore.QObject#

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.

Access functions:
PySide6.Qt3DInput.Qt3DInput.QInputSettings.eventSource()#
Return type:

PySide6.QtCore.QObject

See also

setEventSource()

Getter of property eventSource .

PySide6.Qt3DInput.Qt3DInput.QInputSettings.eventSourceChanged(arg__1)#
Parameters:

arg__1PySide6.QtCore.QObject

Notification signal of property eventSource .

PySide6.Qt3DInput.Qt3DInput.QInputSettings.setEventSource(eventSource)#
Parameters:

eventSourcePySide6.QtCore.QObject

See also

eventSource()

Setter of property eventSource .