Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
WebSocket server example#
A sample WebSocket server echoing back messages sent to it.
Description#
The echoserver example implements a WebSocket server that echoes back everything that is sent to it.
Code#
We start by creating a QWebSocketServer
(`new QWebSocketServer()`). After the creation, we listen on all local network interfaces (`QHostAddress::Any`) on the specified port
.
def __init__(self, port, debug, parent): QObject(parent), m_pWebSocketServer(QWebSocketServer("Echo Server", QWebSocketServer.NonSecureMode, self)), m_debug(debug) if m_pWebSocketServer.listen(QHostAddress.Any, port): if m_debug: print("Echoserver listening on port", port) m_pWebSocketServer.newConnection.connect( self.onNewConnection) m_pWebSocketServer.closed.connect(self.closed)
If listening is successful, we connect the `newConnection()` signal to the slot `onNewConnection()`. The `newConnection()` signal will be thrown whenever a new WebSocket client is connected to our server.
def onNewConnection(self): pSocket = m_pWebSocketServer.nextPendingConnection() pSocket.textMessageReceived.connect(self.processTextMessage) pSocket.binaryMessageReceived.connect(self.processBinaryMessage) pSocket.disconnected.connect(self.socketDisconnected) m_clients << pSocket
When a new connection is received, the client QWebSocket
is retrieved (`nextPendingConnection()`), and the signals we are interested in are connected to our slots (`textMessageReceived()`, `binaryMessageReceived()` and `disconnected()`). The client socket is remembered in a list, in case we would like to use it later (in this example, nothing is done with it).
def processTextMessage(self, message): pClient = QWebSocket(sender()) if m_debug: print("Message received:", message) if pClient: pClient.sendTextMessage(message)
Whenever `processTextMessage()` is triggered, we retrieve the sender, and if valid, send back the original message (`sendTextMessage()`). The same is done with binary messages.
def processBinaryMessage(self, message): pClient = QWebSocket(sender()) if m_debug: print("Binary Message received:", message) if pClient: pClient.sendBinaryMessage(message)
The only difference is that the message now is a QByteArray instead of a QString.
def socketDisconnected(self): pClient = QWebSocket(sender()) if m_debug: print("socketDisconnected:", pClient) if pClient: m_clients.removeAll(pClient) pClient.deleteLater()
Whenever a socket is disconnected, we remove it from the clients list and delete the socket. Note: it is best to use `deleteLater()` to delete the socket.