Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
Queued Custom Type#
The Queued Custom Type example shows how to send custom types between threads with queued signals and slots.
Contents:
Overview#
In this example, we create a value class, Block
, and register it with the meta-object system to enable us to send instances of it between threads using queued signals and slots.
The Block Class#
The Block
class provides the default constructor, copy constructor, and a destructor in the public section of the class as required by the meta-object system. The class describes a colored rectangle.
class Block(): # public Block() Block(Block other) ~Block() Block(QRect rect, QColor color) color = QColor() rect = QRect() # private m_rect = QRect() m_color = QColor() Q_DECLARE_METATYPE(Block)
We will still need to register it with the meta-object system at run-time by calling the qRegisterMetaType()
template function before we make any signal-slot connections that use this type. Even though we do not intend to use the type with QVariant
in this example, it is good practice to also declare the new type with Q_DECLARE_METATYPE()
.
The implementation of the Block
class is trivial, so we avoid quoting it here.
The Window Class#
We define a simple Window
class with a public slot that accepts a Block
object. The rest of the class is concerned with managing the user interface and handling images.
class Window(QWidget): Q_OBJECT # public Window(QWidget parent = None) def loadImage(image): # public slots def addBlock(block): # private slots def loadImage(): def resetUi(): # private label = QLabel() pixmap = QPixmap() loadButton = QPushButton() resetButton = QPushButton() path = QString() thread = RenderThread()
The Window
class also contains a worker thread, provided by a RenderThread
object. This will emit signals to send Block
objects to the window’s addBlock(Block)
slot.
The parts of the Window
class that are most relevant are the constructor and the addBlock(Block)
slot.
The constructor creates a thread for rendering images, sets up a user interface containing a label and two push buttons that are connected to slots in the same class.
def __init__(self, parent): super().__init__(parent) self.thread = RenderThread(self) label = QLabel(self) label.setAlignment(Qt.AlignCenter) loadButton = QPushButton(tr("Load image..."), self) resetButton = QPushButton(tr("Stop"), self) resetButton.setEnabled(False) loadButton.clicked.connect( self, QOverload<>.of(Window.loadImage)) resetButton.clicked.connect( thread.requestInterruption) thread.finished.connect( self.resetUi) thread.sendBlock.connect( self.addBlock)
In the last of these connections, we connect a signal in the RenderThread
object to the addBlock(Block)
slot in the window.
... setWindowTitle(tr("Queued Custom Type"))
The rest of the constructor simply sets up the layout of the window.
The addBlock(Block)
slot receives blocks from the rendering thread via the signal-slot connection set up in the constructor:
def addBlock(self, block): color = block.color() color.setAlpha(64) painter = QPainter() painter.begin(pixmap) painter.fillRect(block.rect(), color) painter.end() label.setPixmap(pixmap)
We simply paint these onto the label as they arrive.
The RenderThread Class#
The RenderThread
class processes an image, creating Block
objects and using the sendBlock(Block)
signal to send them to other components in the example.
class RenderThread(QThread): Q_OBJECT # public RenderThread(QObject parent = None) ~RenderThread() def processImage(image): # signals def sendBlock(block): # protected def run(): # private m_image = QImage()
The constructor and destructor are not quoted here. These take care of setting up the thread’s internal state and cleaning up when it is destroyed.
Processing is started with the processImage()
function, which calls the RenderThread
class’s reimplementation of the run()
function:
def processImage(self, image): if image.isNull(): return m_image = image start() def run(self): size = qMax(m_image.width()/20, m_image.height()/20) for s in range( 0, size, -1): for c in range(0, 400):
Ignoring the details of the way the image is processed, we see that the signal containing a block is emitted in the usual way:
... Block block(QRect(x1, y1, x2 - x1 + 1, y2 - y1 + 1), QColor(red/n, green/n, blue/n)) sendBlock.emit(block) if isInterruptionRequested(): return msleep(10)
Each signal that is emitted will be queued and delivered later to the window’s addBlock(Block)
slot.
Registering the Type#
In the example’s main()
function, we perform the registration of the Block
class as a custom type with the meta-object system by calling the qRegisterMetaType()
template function:
if __name__ == "__main__": app = QApplication([]) qRegisterMetaType<Block>() window = Window() window.show() window.loadImage(createImage(256, 256)) sys.exit(app.exec())
This call is placed here to ensure that the type is registered before any signal-slot connections are made that use it.
The rest of the main()
function is concerned with setting a seed for the pseudo-random number generator, creating and showing the window, and setting a default image. See the source code for the implementation of the createImage()
function.
Further Reading#
This example showed how a custom type can be registered with the meta-object system so that it can be used with signal-slot connections between threads.
In practice, both the Q_DECLARE_METATYPE()
macro and the qRegisterMetaType()
template function can be used to register custom types, but qRegisterMetaType()
is only required if you need to perform signal-slot communication or need to create and destroy objects of the custom type at run-time.
More information on using custom types with Qt can be found in the Creating Custom Qt Types document.