PySide6.QtSensors.QRotationReading¶
- class QRotationReading¶
- The - QRotationReadingclass represents one reading from the rotation sensor. More…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - setFromEuler()
- def - x()
- def - y()
- def - z()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QRotationReading Units¶- The rotation reading contains 3 angles, measured in degrees that define the orientation of the device in three-dimensional space. These angles are similar to yaw, pitch and roll but are defined using only right hand rotation with axes as defined by the right hand cartesian coordinate system.   - The three angles are applied to the device in the following order. - Right-handed rotation z (-180, 180]. Starting from the y-axis and incrementing in the counter-clockwise direction. 
- Right-handed rotation x [-90, 90]. Starting from the new (once-rotated) y-axis and incrementing towards the z-axis. 
- Right-handed rotation y (-180, 180]. Starting from the new (twice-rotated) z-axis and incrementing towards the x-axis. 
 - Here is a visualization showing the order in which angles are applied.   - The 0 point for the z angle is defined as a fixed, external entity and is device-specific. While magnetic North is typically used as this reference point it may not be. Do not attempt to compare values for the z angle between devices or even on the same device if it has moved a significant distance. - If the device cannot detect a fixed, external entity the z angle will always be 0 and the - hasZproperty will be set to false.- The 0 point for the x and y angles are defined as when the x and y axes of the device are oriented towards the horizon. Here is an example of how the x value will change with device movement.   - Here is an example of how the y value will change with device movement.   - Note that when x is 90 or -90, values for z and y achieve rotation around the same axis (due to the order of operations). In this case the y rotation will be 0. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property xᅟ: float¶
 - This property holds the rotation around the x axis.. - Measured as degrees. - See also - QRotationReading Units- Access functions:
 - property yᅟ: float¶
 - This property holds the rotation around the y axis.. - Measured as degrees. - See also - QRotationReading Units- Access functions:
 - property zᅟ: float¶
 - This property holds the rotation around the z axis.. - Measured as degrees. - See also - QRotationReading Units- Access functions:
 - setFromEuler(x, y, z)¶
- Parameters:
- x – float 
- y – float 
- z – float 
 
 
 - Sets the rotation from three euler angles. - This is to be called from the backend. - The angles are measured in degrees. The order of the rotations matters, as first the - zrotation is applied, then the- xrotation and finally the- yrotation.- x()¶
- Return type:
- float 
 
 - Getter of property - xᅟ.- y()¶
- Return type:
- float 
 
 - Getter of property - yᅟ.- z()¶
- Return type:
- float 
 
 - Getter of property - zᅟ.