QSoundEffect#

The QSoundEffect class provides a way to play low latency sound effects. More

Synopsis#

Functions#

Slots#

Signals#

Static functions#

Detailed Description#

This class allows you to play uncompressed audio files (typically WAV files) in a generally lower latency way, and is suitable for “feedback” type sounds in response to user actions (e.g. virtual keyboard sounds, positive or negative feedback for popup dialogs, or game sounds). If low latency is not important, consider using the QMediaPlayer class instead, since it supports a wider variety of media formats and is less resource intensive.

This example shows how a looping, somewhat quiet sound effect can be played:

effect = QSoundEffect()
effect.setSource(QUrl.fromLocalFile("engine.wav"))
effect.setLoopCount(QSoundEffect.Infinite)
effect.setVolume(0.25f)
effect.play()

Typically the sound effect should be reused, which allows all the parsing and preparation to be done ahead of time, and only triggered when necessary. This assists with lower latency audio playback.

    MyGame()
    self.m_explosion = self

        m_explosion.setSource(QUrl.fromLocalFile("explosion.wav"))
        m_explosion.setVolume(0.25f)
        # Set up click handling etc.
        connect(clickSource, QPushButton.clicked, m_explosion, QSoundEffect.play)

# private
    m_explosion = QSoundEffect()

Since QSoundEffect requires slightly more resources to achieve lower latency playback, the platform may limit the number of simultaneously playing sound effects.

class PySide6.QtMultimedia.QSoundEffect([parent=None])#

PySide6.QtMultimedia.QSoundEffect(audioDevice[, parent=None])

Parameters

Creates a QSoundEffect with the given parent.

Creates a QSoundEffect with the given audioDevice and parent.

PySide6.QtMultimedia.QSoundEffect.Loop#

Constant

Description

QSoundEffect.Infinite

Used as a parameter to setLoopCount() for infinite looping

PySide6.QtMultimedia.QSoundEffect.Status#

Constant

Description

QSoundEffect.Null

No source has been set or the source is null.

QSoundEffect.Loading

The SoundEffect is trying to load the source.

QSoundEffect.Ready

The source is loaded and ready for play.

QSoundEffect.Error

An error occurred during operation, such as failure of loading the source.

PySide6.QtMultimedia.QSoundEffect.audioDevice()#
Return type

PySide6.QtMultimedia.QAudioDevice

PySide6.QtMultimedia.QSoundEffect.audioDeviceChanged()#
PySide6.QtMultimedia.QSoundEffect.isLoaded()#
Return type

bool

Returns whether the sound effect has finished loading the source() .

PySide6.QtMultimedia.QSoundEffect.isMuted()#
Return type

bool

This property provides a way to control muting. A value of true will mute this effect.

PySide6.QtMultimedia.QSoundEffect.isPlaying()#
Return type

bool

This property indicates whether the sound effect is playing or not.

PySide6.QtMultimedia.QSoundEffect.loadedChanged()#
PySide6.QtMultimedia.QSoundEffect.loopCount()#
Return type

int

This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping.

The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.

PySide6.QtMultimedia.QSoundEffect.loopCountChanged()#
PySide6.QtMultimedia.QSoundEffect.loopsRemaining()#
Return type

int

This property contains the number of loops remaining before the sound effect stops by itself, or Infinite if that’s what has been set in loops .

PySide6.QtMultimedia.QSoundEffect.loopsRemainingChanged()#
PySide6.QtMultimedia.QSoundEffect.mutedChanged()#
PySide6.QtMultimedia.QSoundEffect.play()#

Start playback of the sound effect, looping the effect for the number of times as specified in the loops property.

PySide6.QtMultimedia.QSoundEffect.playingChanged()#
PySide6.QtMultimedia.QSoundEffect.setAudioDevice(device)#
Parameters

devicePySide6.QtMultimedia.QAudioDevice

PySide6.QtMultimedia.QSoundEffect.setLoopCount(loopCount)#
Parameters

loopCount – int

This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping.

The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.

PySide6.QtMultimedia.QSoundEffect.setMuted(muted)#
Parameters

muted – bool

This property provides a way to control muting. A value of true will mute this effect.

PySide6.QtMultimedia.QSoundEffect.setSource(url)#
Parameters

urlPySide6.QtCore.QUrl

This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.

PySide6.QtMultimedia.QSoundEffect.setVolume(volume)#
Parameters

volume – float

This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).

PySide6.QtMultimedia.QSoundEffect.source()#
Return type

PySide6.QtCore.QUrl

This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.

PySide6.QtMultimedia.QSoundEffect.sourceChanged()#
PySide6.QtMultimedia.QSoundEffect.status()#
Return type

Status

This property indicates the current status of the sound effect from the Status enumeration.

PySide6.QtMultimedia.QSoundEffect.statusChanged()#
PySide6.QtMultimedia.QSoundEffect.stop()#

Stop current playback.

static PySide6.QtMultimedia.QSoundEffect.supportedMimeTypes()#
Return type

list of strings

Returns a list of the supported mime types for this platform.

PySide6.QtMultimedia.QSoundEffect.volume()#
Return type

float

This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).

PySide6.QtMultimedia.QSoundEffect.volumeChanged()#