PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat¶
- class QOpenGLFramebufferObjectFormat¶
- The - QOpenGLFramebufferObjectFormatclass specifies the format of an OpenGL framebuffer object.- Details- A framebuffer object has several characteristics: - Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QOpenGLFramebufferObject::format() after creating a - QOpenGLFramebufferObjectto find the exact format that was used to create the frame buffer object.- See also - Synopsis¶- Methods¶- def - __init__()
- def - attachment()
- def - mipmap()
- def - __ne__()
- def - __eq__()
- def - samples()
- def - setAttachment()
- def - setMipmap()
- def - setSamples()
- def - textureTarget()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - __init__()¶
 - Creates a - QOpenGLFramebufferObjectFormatobject for specifying the format of an OpenGL framebuffer object.- By default the format specifies a non-multisample framebuffer object with no depth/stencil attachments, texture target - GL_TEXTURE_2D, and internal format- GL_RGBA8. On OpenGL/ES systems, the default internal format is- GL_RGBA.- See also - __init__(other)
- Parameters:
- other – - QOpenGLFramebufferObjectFormat
 
 - Constructs a copy of - other.- attachment()¶
- Return type:
 
 - Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is - NoAttachment.- See also - internalTextureFormat()¶
- Return type:
- int 
 
 - Returns the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer. The default is - GL_RGBA8on desktop OpenGL systems, and- GL_RGBAon OpenGL/ES systems.- See also - mipmap()¶
- Return type:
- bool 
 
 - Returns - trueif mipmapping is enabled.- See also - __ne__(other)¶
- Parameters:
- other – - QOpenGLFramebufferObjectFormat
- Return type:
- bool 
 
 - Returns - falseif all the options of this framebuffer object format are the same as- other; otherwise returns- true.- __eq__(other)¶
- Parameters:
- other – - QOpenGLFramebufferObjectFormat
- Return type:
- bool 
 
 - Returns - trueif all the options of this framebuffer object format are the same as- other; otherwise returns- false.- samples()¶
- Return type:
- int 
 
 - Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0. - See also - setAttachment(attachment)¶
- Parameters:
- attachment – - Attachment
 
 - Sets the attachment configuration of a framebuffer object to - attachment.- See also - setInternalTextureFormat(internalTextureFormat)¶
- Parameters:
- internalTextureFormat – int 
 
 - Sets the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer to - internalTextureFormat.- See also - setMipmap(enabled)¶
- Parameters:
- enabled – bool 
 
 - Enables mipmapping if - enabledis true; otherwise disables it.- Mipmapping is disabled by default. - If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects. - setSamples(samples)¶
- Parameters:
- samples – int 
 
 - Sets the number of samples per pixel for a multisample framebuffer object to - samples. The default sample count of 0 represents a regular non-multisample framebuffer object.- If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects cannot be bound as textures. Also, the - GL_EXT_framebuffer_multisampleextension is required to create a framebuffer with more than one sample per pixel.- See also - setTextureTarget(target)¶
- Parameters:
- target – int 
 
 - Sets the texture target of the texture attached to a framebuffer object to - target. Ignored for multisample framebuffer objects.- See also - textureTarget()¶
- Return type:
- int 
 
 - Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is - GL_TEXTURE_2D.- See also