PySide6.QtQuick3D.QQuick3DGeometry¶
- class QQuick3DGeometry¶
- Base class for defining custom geometry. - Details- The - QQuick3DGeometrycan be used to specify custom geometry for a Model in the Qt Quick 3D scene.- While not strictly required, the typical usage is to inherit from this class. The subclass is then exposed to QML by registering it to the type system. The geometry property of a Model can then be set to reference an instance of the registered type. - The high-level structure of such a class is typically similar to the following: - class CustomGeometry : public QQuick3DGeometry { public: CustomGeometry() { rebuildGeometry(); } void setSomething() { // Change relevant internal data. // ... // Then rebuild the vertex and index data and pass it to QQuick3DGeometry. rebuildGeometry(); // Finally, trigger an update. This is relevant in case nothing else // is changing in the scene; this way we make sure a new frame will // be rendered. update(); } private: void rebuildGeometry() { QByteArray vertices; QByteArray indices; ... setPrimitiveType(Lines); setVertexBuffer(vertices); setIndexBuffer(indices); setStride(3 * sizeof(float)); // e.g. when having 3 components per vertex setBounds(...); // minimum and maximum extents, for picking addAttribute(PositionSemantic, 0, F32Type); ... } }; - This class can then be registered as a QML type and used with Model . - In Qt 5 type registration happened with qmlRegisterType: - qmlRegisterType<CustomGeometry>("Example", 1, 0, "CustomGeometry"); - In Qt 6 the default approach is to use automatic registration with the help of the build system. Instead of calling qmlRegisterType, the - .profile can now contain:- CONFIG += qmltypes QML_IMPORT_NAME = Example QML_IMPORT_MAJOR_VERSION = 1 - With CMake, automatic registration is the default behavior, so no special settings are needed beyond basic QML module setup: - qt_add_qml_module(application URI Example VERSION 1.0 ) - The class implementation should add QML_NAMED_ELEMENT: - class CustomGeometry : public QQuick3DGeometry { Q_OBJECT QML_NAMED_ELEMENT(CustomGeometry) ... }; - The QML code can then use the custom type: - import Example 1.0 Model { id: customModel geometry: CustomGeometry { } } - At minimum, a custom geometry should have the following specified: - vertex data, 
- vertex stride, 
- primitive type, 
- an attribute with PositionSemantic. 
 - These are sufficient to render the mesh. For indexed drawing, the index buffer data and an attribute with IndexSemantic needs to be specified as well. In order to support picking (input), the class must specify the bounding volume using - setBounds(). For proper lighting, an attribute with NormalSemantic is needed. When the material uses texturing, at least one set of UV coordinates must be provided and described in an TexCoord0Semantic or TexCoord1Semantic attribute. Some materials may require tangents and binormals as well.- As a concrete, minimal example, the following class would provide geometry for a single triangle: - class ExampleGeometry : public QQuick3DGeometry { Q_OBJECT QML_NAMED_ELEMENT(ExampleGeometry) public: ExampleGeometry(); private: void updateData(); }; ExampleGeometry::ExampleGeometry() { updateData(); } void ExampleGeometry::updateData() { QByteArray v; v.resize(3 * 3 * sizeof(float)); float *p = reinterpret_cast<float *>(v.data()); // a triangle, front face = counter-clockwise *p++ = -1.0f; *p++ = -1.0f; *p++ = 0.0f; *p++ = 1.0f; *p++ = -1.0f; *p++ = 0.0f; *p++ = 0.0f; *p++ = 1.0f; *p++ = 0.0f; setVertexData(v); setStride(3 * sizeof(float)); setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles); addAttribute(QQuick3DGeometry::Attribute::PositionSemantic, 0, QQuick3DGeometry::Attribute::F32Type); } - Depending on the lighting in the scene, the result of referencing this geometry from a Model:   - Synopsis¶- Methods¶- def - __init__()
- def - addAttribute()
- def - addSubset()
- def - attribute()
- def - attributeCount()
- def - boundsMax()
- def - boundsMin()
- def - clear()
- def - indexData()
- def - primitiveType()
- def - setBounds()
- def - setIndexData()
- def - setStride()
- def - setTargetData()
- def - setVertexData()
- def - stride()
- def - subsetCount()
- def - subsetName()
- def - subsetOffset()
- def - targetData()
- def - vertexData()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - class PrimitiveType¶
 - __init__([parent=None])¶
- Parameters:
- parent – - QQuick3DObject
 
 - Adds vertex attribute description. Each attribute has a semantic, which specifies the usage of the attribute and the number of components it has, an offset from the beginning to the vertex to the attribute location inside a vertex and a componentType specifying the datatype and size of the attribute. - addAttribute(semantic, offset, componentType)
- Parameters:
- semantic – - Semantic
- offset – int 
- componentType – - ComponentType
 
 
 - Adds vertex attribute description. Each attribute has a - semantic, which specifies the usage of the attribute and the number of components it has, an- offsetfrom the beginning to the vertex to the attribute location inside a vertex and a- componentTypespecifying the datatype and size of the attribute.- The semantic can be one of the following: - PositionSemantic 
- The attribute is a position. 3 components: x, y, and z 
 - In addition, - semanticcan be- IndexSemantic. In this case the attribute does not represent an entry in the vertex buffer, but rather describes the index data in the index buffer. Since there is always just one index per vertex,- offsetmakes no sense for the index buffer, and should be left at zero.- The component type can be one of the following: - U16Type 
- The index component type is unsigned 16-bit integer. Only supported for - IndexSemantic.
 - Note - The joint index data is typically - I32Type.- F32Typeis also supported in order to enable functioning with APIs, such as OpenGL ES 2.0, that do not support integer vertex input attributes.- Note - For index data ( - IndexSemantic) only U16Type and U32Type are sensible and supported.- Note - TargetXXXSemantics will be deprecated. - addTargetAttributecan be used for the morph targets. Now these semantics are just supported for backward compatibility. If they are mixed-used with- addTargetAttributeand- setTargetData, the result cannot be quaranteed.- addSubset(offset, count, boundsMin, boundsMax[, name={}])¶
 - Adds new subset to the geometry. Subsets allow rendering parts of the geometry with different materials. The materials are specified in the model . - If the geometry has index buffer, then the - offsetand- countare the primitive offset and count of indices in the subset. If the geometry has only vertex buffer, the offset is the vertex offset and count is the number of vertices in the subset.- The bounds - boundsMinand- boundsMaxshould enclose the subset just like geometry bounds. Also the subset can have a- name.- addTargetAttribute(att)¶
- Parameters:
- att – - TargetAttribute
 
 - Adds morph target attribute description. Each attribute has a targetId which the attribute belongs to, a semantic, which specifies the usage of the attribute and the number of components it has, an offset from the beginning to the vertex to the attribute location inside a vertex, and a stride which is a byte size between the elements. - addTargetAttribute(targetId, semantic, offset[, stride=0])
- Parameters:
- targetId – int 
- semantic – - Semantic
- offset – int 
- stride – int 
 
 
 - Adds morph target attribute description. Each attribute has a - targetIdwhich the attribute belongs to, a- semantic, which specifies the usage of the attribute and the number of components it has, an- offsetfrom the beginning to the vertex to the attribute location inside a vertex, and a- stridewhich is a byte size between the elements.- Note - The targetId should be increased from 0 without skipping any number and all the targets should have the same attributes. - Note - The semantic is the same as the vertex attribute but IndexSemantic, JointSementic and WeightSemantic are not allowed for target attributes. - Note - The componentTypes of all the target attributes must be F32Type. - Note - If the stride is not given or less than or equal to zero, the attribute is considered to be tightly packed. - See also - Returns attribute definition number - index- The attribute definitions are numbered from 0 to - attributeCount() - 1- attributeCount()¶
- Return type:
- int 
 
 - Returns the number of attributes defined for this geometry. - See also - Returns the maximum coordinate of the bounding volume. - See also - Returns the minimum coordinate of the bounding volume. - See also - clear()¶
 - Resets the geometry to its initial state, clearing previously set vertex and index data as well as attributes. - geometryChanged()¶
 - geometryNodeDirty()¶
 - indexData()¶
- Return type:
 
 - Returns the index buffer data. - See also - primitiveType()¶
- Return type:
 
 - Returns the primitive type used when rendering. The default is - Triangles.- See also - Sets the bounding volume of the geometry to the cube defined by the points - minand- max. This is used for- picking.- setIndexData(data)¶
- Parameters:
- data – - QByteArray
 
 - Sets the index buffer to - data. To use indexed drawing, add an attribute with- IndexSemantic- See also - setIndexData(offset, data)
- Parameters:
- offset – int 
- data – - QByteArray
 
 
 - Updates a subset of the index buffer. - offsetspecifies the offset in bytes,- dataspecifies the size and the data.- This function will not resize the buffer. If - offset + data.size()is greater than the current size of the buffer, the overshooting data will be ignored.- Note - The partial update functions for vertex, index and morph target data do not offer any guarantee on how such changes are implemented internally. Depending on the underlying implementation, even partial changes may lead to updating the entire graphics resource. - setPrimitiveType(type)¶
- Parameters:
- type – - PrimitiveType
 
 - Sets the primitive type used for rendering to - type.- Points 
- The primitives are points. 
 - The initial value is - Triangles.- Note - Be aware that triangle fans (TriangleFan) may not be supported at run time, depending on the underlying graphics API. For example, with Direct 3D this topology will not be functional at all. - Note - The point size for Points and the line width for Lines and LineStrip are controlled by the material . Be aware however that sizes other than 1 may not be supported at run time, depending on the underlying graphics API. - See also - setStride(stride)¶
- Parameters:
- stride – int 
 
 - Sets the stride of the vertex buffer to - stride, measured in bytes. This is the distance between two consecutive vertices in the buffer.- For example, a tightly packed, interleaved vertex buffer for a geometry using - PositionSemantic,- IndexSemantic, and- ColorSemanticwill have a stride of- 28(Seven floats in total: Three for position, four for color, and none for indexes, which do not go in the vertex buffer.)- Note - QQuick3DGeometryexpects, and works only with, vertex data with an interleaved attribute layout.- See also - setTargetData(data)¶
- Parameters:
- data – - QByteArray
 
 - Sets the morph target buffer - data. The buffer should hold all the morph target data.- See also - setTargetData(offset, data)
- Parameters:
- offset – int 
- data – - QByteArray
 
 
 - Updates a subset of the morph target buffer. - offsetspecifies the offset in bytes,- dataspecifies the size and the data.- This function will not resize the buffer. If - offset + data.size()is greater than the current size of the buffer, the overshooting data will be ignored.- Note - The partial update functions for vertex, index and morph target data do not offer any guarantee on how such changes are implemented internally. Depending on the underlying implementation, even partial changes may lead to updating the entire graphics resource. - setVertexData(data)¶
- Parameters:
- data – - QByteArray
 
 - Sets the vertex buffer - data. The buffer should hold all the vertex data packed in the array, as described by the attribute definitions. Note that this does not include attributes with- IndexSemantic, which belong in the index buffer.- See also - setVertexData(offset, data)
- Parameters:
- offset – int 
- data – - QByteArray
 
 
 - Updates a subset of the vertex buffer. - offsetspecifies the offset in bytes,- dataspecifies the size and the data.- This function will not resize the buffer. If - offset + data.size()is greater than the current size of the buffer, the overshooting data will be ignored.- Note - The partial update functions for vertex, index and morph target data do not offer any guarantee on how such changes are implemented internally. depending on the underlying implementation, even partial changes may lead to updating the entire graphics resource. - stride()¶
- Return type:
- int 
 
 - Returns the byte stride of the vertex buffer. - See also - Returns the number of maximum bounds of a - subset.- See also - Returns the number of minimum bounds of a - subset.- See also - subsetCount()¶
- Return type:
- int 
 
 - Returns the number of subsets. - subsetCount(subset)
- Parameters:
- subset – int 
- Return type:
- int 
 
 - Returns the subset primitive count. - See also - subsetName(subset)¶
- Parameters:
- subset – int 
- Return type:
- str 
 
 - Returns the - subsetname.- subsetOffset(subset)¶
- Parameters:
- subset – int 
- Return type:
- int 
 
 - Returns the - subsetoffset to the vertex or index buffer.- See also - targetAttribute(index)¶
- Parameters:
- index – int 
- Return type:
 
 - Returns morph target attribute definition number - index- The attribute definitions are numbered from 0 to - attributeCount() - 1- targetAttributeCount()¶
- Return type:
- int 
 
 - Returns the number of morph target attributes defined for this geometry. - See also - targetData()¶
- Return type:
 
 - Returns the target buffer data set by - setTargetData.- See also - vertexData()¶
- Return type:
 
 - Returns the vertex buffer data set by - setVertexData.- See also - class Attribute¶
- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - class Semantic¶
 - class ComponentType¶
 - PySide6.QtQuick3D.QQuick3DGeometry.Attribute.semantic¶
 - PySide6.QtQuick3D.QQuick3DGeometry.Attribute.offset¶
 - PySide6.QtQuick3D.QQuick3DGeometry.Attribute.componentType¶
 
 - class TargetAttribute¶
- Added in version 6.6. - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute.targetId¶
 - PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute.attr¶
 - PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute.stride¶