PySide6.QtQuick3D.QQuick3DInstancing¶
- class QQuick3DInstancing¶
Base class for defining instance tables. More_…
Synopsis¶
Properties¶
Methods¶
def
__init__()
def
instanceBuffer()
def
instanceColor()
def
instanceScale()
def
markDirty()
Virtual methods¶
Slots¶
Signals¶
Static functions¶
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
The
QQuick3DInstancing
class can be inherited to specify a custom instance table for a Model in the Qt Quick 3D scene.This class is abstract: To use it, create a subclass and implement
getInstanceBuffer()
.Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property depthSortingEnabledᅟ: bool¶
Holds the depth sorting enabled value for the instance table. When enabled, instances are sorted and rendered from the furthest instance from the camera to the nearest i.e. back-to-front. If disabled, which is the default, instances are rendered in the order they are specified in the instance table.
Note
The instances are only sorted against each other. Instances are not sorted against other objects in the scene.
Note
The sorting increases the frame preparation time especially with large instance counts.
- Access functions:
- property hasTransparencyᅟ: bool¶
Set this property to true if the instancing table contains alpha values that should be used when rendering the model. This property only makes a difference if the model is opaque: If the model has a transparent material , or an opacity less than one, the alpha value from the table will be used regardless.
Note
Enabling alpha blending may cause rendering issues when instances overlap. See the alpha blending and instancing documentation for details.
- Access functions:
- property instanceCountOverrideᅟ: int¶
Set this property to limit the number of instances without regenerating or re-uploading the instance table. This allows very inexpensive animation of the number of instances rendered.
- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QQuick3DObject
- static calculateTableEntry(position, scale, eulerRotation, color[, customData={}])¶
Converts the
position
scale
eulerRotation
color
andcustomData
to the instance table format expected by the standard vertex shaders. Typical pattern:QByteArray MyInstanceTable::getInstanceBuffer(int *instanceCount) { QByteArray instanceData; ... auto entry = calculateTableEntry({xPos, yPos, zPos}, {xScale, yScale, zScale}, {xRot, yRot, zRot}, color, {}); instanceData.append(reinterpret_cast<const char *>(&entry), sizeof(entry));
See also
- static calculateTableEntryFromQuaternion(position, scale, rotation, color[, customData={}])¶
- Parameters:
position –
QVector3D
scale –
QVector3D
rotation –
QQuaternion
color –
QColor
customData –
QVector4D
- Return type:
Converts the
position
scale
rotation
color
andcustomData
to the instance table format expected by the standard vertex shaders.This is the same as
calculateTableEntry()
, except for using a quaternion to specify the rotation.- depthSortingEnabled()¶
- Return type:
bool
See also
Getter of property
depthSortingEnabledᅟ
.- depthSortingEnabledChanged()¶
Notification signal of property
depthSortingEnabledᅟ
.- abstract getInstanceBuffer()¶
- Return type:
Implement this function to return the contents of the instance table. The number of instances should be returned in
instanceCount
. The subclass is responsible for caching the result if necessary. If the instance table changes, the subclass should callmarkDirty()
.- hasTransparency()¶
- Return type:
bool
See also
Getter of property
hasTransparencyᅟ
.- hasTransparencyChanged()¶
Notification signal of property
hasTransparencyᅟ
.- instanceBuffer(instanceCount)¶
- Parameters:
instanceCount – int
- Return type:
- instanceCountOverride()¶
- Return type:
int
See also
Getter of property
instanceCountOverrideᅟ
.- instanceCountOverrideChanged()¶
Notification signal of property
instanceCountOverrideᅟ
.- instanceNodeDirty()¶
- instanceRotation(index)¶
- Parameters:
index – int
- Return type:
- instanceTableChanged()¶
- markDirty()¶
Mark that the instance data has changed and must be uploaded again.
See also
- setDepthSortingEnabled(enabled)¶
- Parameters:
enabled – bool
See also
Setter of property
depthSortingEnabledᅟ
.- setHasTransparency(hasTransparency)¶
- Parameters:
hasTransparency – bool
See also
Setter of property
hasTransparencyᅟ
.- setInstanceCountOverride(instanceCountOverride)¶
- Parameters:
instanceCountOverride – int
See also
Setter of property
instanceCountOverrideᅟ
.- class InstanceTableEntry¶
Synopsis¶
Methods¶
def
getColor()
def
getPosition()
def
getRotation()
def
getScale()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
- PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry.row0¶
- PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry.row1¶
- PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry.row2¶
- PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry.color¶
- PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry.instanceData¶
- getRotation()¶
- Return type: