This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Rendering SVG Files#

Rendering SVG files with the Qt SVG module

Qt SVG provides classes for rendering SVG files. To include the definitions of the module’s classes, use the following directive:

from PySide6 import QtSvg

To link against the module, add this line to your qmake .pro file:

QT += svg

Rendering SVG Files#

Scalable Vector Graphics (SVG) is a language for describing two-dimensional graphics and graphical applications in XML. SVG 1.1 is a W3C Recommendation and forms the core of the current SVG developments in Qt. SVG 1.2 is the specification currently being developed by the SVG Working Group, and it is available in draft form . The Mobile SVG Profiles (SVG Basic and SVG Tiny) are aimed at resource-limited devices and are part of the 3GPP platform for third generation mobile phones. You can read more about SVG at About SVG.

Qt supports the static features of SVG 1.2 Tiny . ECMA scripts and DOM manipulation are currently not supported.

Since Qt 6.7, some additional features of the SVG 1.1 standard are supported.

SVG drawings can be rendered onto any QPaintDevice subclass. This approach gives developers the flexibility to experiment, in order to find the best solution for each application.

The easiest way to render SVG files is to construct a QSvgWidget and load an SVG file using one of the load() functions.

QSvgRenderer is the class responsible for rendering SVG files for QSvgWidget , and it can be used directly to provide SVG support for custom widgets. To load an SVG file, construct a QSvgRenderer with a file name or the contents of a file, or call load() on an existing renderer. If the SVG file has been loaded successfully the isValid() will return true.

Once you have loaded the SVG file successfully, you can render it with the render() function. Note that this scheme allows you to render SVG files on all paint devices supported by Qt, including QWidget, QGLWidget, and QImage.