QRenderPass Class
(Qt3D::QRenderPass)Inherits: |
Properties
- shaderProgram : Qt3D::QShaderProgram *
Public Functions
QRenderPass(QNode * parent = 0) | |
~QRenderPass() | |
void | addAnnotation(QAnnotation * criterion) |
void | addBinding(QParameterMapping * binding) |
void | addParameter(QParameter * p) |
void | addRenderState(QRenderState * state) |
QList<QAnnotation *> | annotations() const |
ParameterList | attributes() const |
QList<QParameterMapping *> | bindings() const |
QString | glslNameForParameter(QString paramName) const |
QList<QParameter *> | parameters() const |
void | removeAnnotation(QAnnotation * criterion) |
void | removeBinding(QParameterMapping * binding) |
void | removeParameter(QParameter * p) |
void | removeRenderState(QRenderState * state) |
QList<QRenderState *> | renderStates() const |
void | setShaderProgram(QShaderProgram * shaderProgram) |
QShaderProgram * | shaderProgram() const |
ParameterList | uniforms() const |
Signals
void | shaderProgramChanged() |
Protected Functions
void | copy(const QNode * ref) |
Property Documentation
shaderProgram : Qt3D::QShaderProgram *
Access functions:
QShaderProgram * | shaderProgram() const |
void | setShaderProgram(QShaderProgram * shaderProgram) |
Notifier signal:
void | shaderProgramChanged() |
Member Function Documentation
QRenderPass::QRenderPass(QNode * parent = 0)
QRenderPass::~QRenderPass()
void QRenderPass::addAnnotation(QAnnotation * criterion)
void QRenderPass::addBinding(QParameterMapping * binding)
void QRenderPass::addParameter(QParameter * p)
void QRenderPass::addRenderState(QRenderState * state)
Adds a Qt3D::QRenderState state to the rendering pass. That implies that when the pass is executed at render time, the globally set render state will be modifed by the states defined locally by the Qt3D::QRenderPass.
Note: not defining any Qt3D::QRenderState in a pass will result in the pass using the globally set render state for a given FrameGraph branch execution path.
QList<QAnnotation *> QRenderPass::annotations() const
ParameterList QRenderPass::attributes() const
QList<QParameterMapping *> QRenderPass::bindings() const
[protected]
void QRenderPass::copy(const QNode * ref)
QString QRenderPass::glslNameForParameter(QString paramName) const
QList<QParameter *> QRenderPass::parameters() const
void QRenderPass::removeAnnotation(QAnnotation * criterion)
void QRenderPass::removeBinding(QParameterMapping * binding)
void QRenderPass::removeParameter(QParameter * p)
void QRenderPass::removeRenderState(QRenderState * state)
Removes state from the Qt3D::QRenderPass local render state.
QList<QRenderState *> QRenderPass::renderStates() const
Returns the list of Qt3D::QRenderState state objects making up the render state of the Qt3D::QRenderPass.
void QRenderPass::setShaderProgram(QShaderProgram * shaderProgram)
Sets the pass's shaderProgram. This posts a ComponentUpdated QScenePropertyChange to the QChangeArbiter. The value is set to the ShaderProgram and the property name to "shaderProgram".
Note: Setter function for property shaderProgram.
See also shaderProgram().
ParameterList QRenderPass::uniforms() const
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