Qt3D Renderer C++ Classes

The Qt3D Renderer module contains functionality to support 2D and 3D rendering using Qt3D. More...

Classes

Qt3D::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3D::QAnnotation

..

Qt3D::QBlendState

Encapsulates blending information

Qt3D::QBlendStateSeparate

Encapsulates blending information

Qt3D::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3D::QDiffuseMapMaterial

Default implementation of the phong lighting effect where the diffuse light component is read from a texture map

Qt3D::QDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps

Qt3D::QForwardRenderer

Qt3D::QForwardRenderer provides a default FrameGraph implementation of a forward renderer

Qt3D::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3D::QGoochMaterial

Material that implements the Gooch shading model, popular in CAD and CAM applications

Qt3D::QLayer

..

Qt3D::QLayerFilter

..

Qt3D::QNormalDiffuseMapAlphaMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass

Qt3D::QNormalDiffuseMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map

Qt3D::QNormalDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map

Qt3D::QParameterMapping

..

Qt3D::QPerVertexColorMaterial

Default implementation for rendering the color properties set for each vertex

Qt3D::QPhongMaterial

Default implementation of the phong lighting effect

Qt3D::QPointLight

Qt3D::QSpotLight

Detailed Description

The Qt3D Renderer module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt3D framework.

To use classes from this module, add this directive into the C++ files:

#include <Qt3DRenderer>

To link against the corresponding C++ library, add the following to your qmake project file:

QT += 3drenderer

Classes, types, and functions are declared under the Qt3D namespace.

Overview

The Qt3D Renderer aspect offers support for data-driven configuration as described in Qt3D Renderer Framegraph.

Reference

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.