Qt3D Renderer C++ Classes
The Qt3D Renderer module contains functionality to support 2D and 3D rendering using Qt3D. More...
Classes
Encapsulates the necessary information to create an OpenGL texture image | |
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Encapsulates blending information | |
Encapsulates blending information | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps | |
Qt3D::QForwardRenderer provides a default FrameGraph implementation of a forward renderer | |
Base class of all FrameGraph configuration nodes | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
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Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass | |
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map | |
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Default implementation for rendering the color properties set for each vertex | |
Default implementation of the phong lighting effect | |
Detailed Description
The Qt3D Renderer module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt3D framework.
To use classes from this module, add this directive into the C++ files:
#include <Qt3DRenderer>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3drenderer
Classes, types, and functions are declared under the Qt3D namespace.
Overview
The Qt3D Renderer aspect offers support for data-driven configuration as described in Qt3D Renderer Framegraph.
Reference
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