QShaderData Class
(Qt3D::QShaderData)Provides a way of specifying values of a Uniform Block or a shader structure. More...
Header: | #include <QShaderData> |
qmake: | QT += 3drenderer |
Since: | Qt 5.5 |
Inherits: | |
Inherited By: |
Public Types
enum | TransformType { ModelToEye, ModelToWorld } |
Public Functions
QShaderData(QNode * parent = 0) | |
~QShaderData() | |
PropertyReaderInterfacePtr | propertyReader() const |
Protected Functions
void | copy(const QNode * ref) |
Detailed Description
Provides a way of specifying values of a Uniform Block or a shader structure.
Note: When subclassing and adding properties to Qt3D::QShaderData, please note that if you need to nest an inner Qt3D::QShaderData, the data type of the property should be Qt3D::QShaderData* instead of the name of your subclass.
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