QShaderData Class

(Qt3D::QShaderData)

Provides a way of specifying values of a Uniform Block or a shader structure. More...

Header: #include <QShaderData>
qmake: QT += 3drenderer
Since: Qt 5.5
Inherits:
Inherited By:

Qt3D::QAbstractLight

Public Types

enum TransformType { ModelToEye, ModelToWorld }

Public Functions

QShaderData(QNode * parent = 0)
~QShaderData()
PropertyReaderInterfacePtr propertyReader() const

Protected Functions

void copy(const QNode * ref)

Detailed Description

Provides a way of specifying values of a Uniform Block or a shader structure.

Note: When subclassing and adding properties to Qt3D::QShaderData, please note that if you need to nest an inner Qt3D::QShaderData, the data type of the property should be Qt3D::QShaderData* instead of the name of your subclass.

Member Type Documentation

enum QShaderData::TransformType

Member Function Documentation

QShaderData::QShaderData(QNode * parent = 0)

QShaderData::~QShaderData()

[protected] void QShaderData::copy(const QNode * ref)

PropertyReaderInterfacePtr QShaderData::propertyReader() const

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