GammaAdjust QML Type

Alters the luminance of the source item. More...

Import Statement: import QtGraphicalEffects 1.0
Since: QtGraphicalEffects 1.0



Detailed Description

GammaAdjust is applied to each pixel according to the curve which is pre-defined as a power-law expression, where the property gamma is used as the reciprocal scaling exponent. Refer to the property documentation of gamma for more details.

SourceEffect applied


The following example shows how to apply the effect.

import QtQuick 2.0
import QtGraphicalEffects 1.0

Item {
    width: 300
    height: 300

    Image {
        id: bug
        source: "images/bug.jpg"
        sourceSize: Qt.size(parent.width, parent.height)
        smooth: true
        visible: false

    GammaAdjust {
        anchors.fill: bug
        source: bug
        gamma: 0.45

Property Documentation

cached : bool

This property allows the effect output pixels to be cached in order to improve the rendering performance.

Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.

It is recommended to disable the cache when the source or the effect properties are animated.

By default, the property is set to false.

gamma : real

This property defines the change factor for how the luminance of each pixel is altered according to the equation:

luminance = pow(original_luminance, 1.0 / gamma); // The luminance is assumed to be between 0.0 and 1.0

Setting the gamma values under 1.0 makes the image darker, the values above 1.0 lighten it.

The value ranges from 0.0 (darkest) to inf (lightest). By default, the property is set to 1.0 (no change).

Output examples with different gamma values

gamma: 0.5 gamma: 1.0 gamma: 2.0
Pixel luminance curves of the above images.

Red curve: default gamma (1.0)
Yellow curve: effect applied
X-axis: pixel original luminance
Y-axis: pixel luminance with effect applied

source : variant

This property defines the source item for which the luminance is going to be adjusted.

Note: It is not supported to let the effect include itself, for instance by setting source to the effect's parent.

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