FinalState QML Type

Provides a final state. More...

Import Statement: import QtQml.StateMachine 1.15
Since: Qt 5.4
Inherits:

QAbstractState

Detailed Description

A final state is used to communicate that (part of) a StateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's finished() signal is emitted. FinalState is part of The Declarative State Machine Framework.

To use a final state, you create a FinalState object and add a transition to it from another state.

Example Usage

import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM

Rectangle {
    DSM.StateMachine {
        id: stateMachine
        initialState: state
        running: true
        DSM.State {
            id: state
            DSM.TimeoutTransition {
                targetState: finalState
                timeout: 200
            }
        }
        DSM.FinalState {
            id: finalState
        }
        onFinished: console.log("state finished")
    }
}

See also StateMachine and State.

© 2023 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.