C

main.cpp Example File

simpleoffscreen/main.cpp
/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
#include <q3dsruntimeglobal.h> #include <Q3DSSurfaceViewer> #include <Q3DSPresentation> #include <QGuiApplication> #include <QOffscreenSurface> #include <QOpenGLContext> #include <QOpenGLFramebufferObject> #include <QThread> int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat()); QOpenGLContext context; if (!context.create()) qFatal("Failed to create OpenGL context"); // Must have a "surface". Depending on the platform this may be a small // window, pbuffer surface, or even nothing (in case surfaceless contexts are // supported) under the hood. QOffscreenSurface surface; surface.create(); if (!context.makeCurrent(&surface)) qFatal("makeCurrent failed"); const QSize size(1280, 800); QOpenGLFramebufferObject fbo(size, QOpenGLFramebufferObject::CombinedDepthStencil); Q3DSSurfaceViewer viewer; viewer.presentation()->setSource(QUrl(QStringLiteral("qrc:/barrel.uip"))); // Will call update() manually when a new frame is wanted. viewer.setUpdateInterval(-1); // Automatic sizing must be turned off. viewer.setAutoSize(false); // Provide the render target size instead. viewer.setSize(size); if (!viewer.create(&surface, &context, fbo.handle())) qFatal("Initialization failed"); // Render a few frames, read them back, and save into png files. for (int frame = 1; frame <= 20; ++frame) { // Render the next frame. viewer.update(); // Write it to a file. context.makeCurrent(&surface); const QString fn = QString(QLatin1String("output_%1.png")).arg(frame); fbo.toImage().save(fn); qDebug("Rendered and saved frame %d to %s", frame, qPrintable(fn)); // Keep events delivered on this (main) thread. QCoreApplication::processEvents(); // ### hack until QT3DS-1041 is in place QThread::msleep(10); } // Now one could do the following to generate a 60 fps video from these frames: // ffmpeg -r 60 -f image2 -s 1280x800 -i output_%d.png -vcodec libx264 -crf 25 -pix_fmt yuv420p output.mp4 // ### this should not be needed. Qt3D should be able to shut down without it. QGuiApplication::processEvents(); return 0; }

Available under certain Qt licenses.
Find out more.