QTextureMaterial Class
class Qt3DExtras::QTextureMaterialThe QTextureMaterial provides a default implementation of a simple unlit texture material. More...
Header: | #include <QTextureMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Inherits: | Qt3DRender::QMaterial |
Status: | Deprecated |
Properties
- alphaBlending : bool
- texture : Qt3DRender::QAbstractTexture*
- textureOffset : QVector2D
- textureTransform : QMatrix3x3
Public Functions
QTextureMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QTextureMaterial() |
bool | isAlphaBlendingEnabled() const |
Qt3DRender::QAbstractTexture * | texture() const |
QVector2D | textureOffset() const |
QMatrix3x3 | textureTransform() const |
Public Slots
void | setAlphaBlendingEnabled(bool enabled) |
void | setTexture(Qt3DRender::QAbstractTexture *texture) |
void | setTextureOffset(QVector2D textureOffset) |
void | setTextureTransform(const QMatrix3x3 &matrix) |
Signals
void | alphaBlendingEnabledChanged(bool enabled) |
void | textureChanged(Qt3DRender::QAbstractTexture *texture) |
void | textureOffsetChanged(QVector2D textureOffset) |
void | textureTransformChanged(const QMatrix3x3 &textureTransform) |
Detailed Description
This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
alphaBlending : bool
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
Access functions:
bool | isAlphaBlendingEnabled() const |
void | setAlphaBlendingEnabled(bool enabled) |
Notifier signal:
void | alphaBlendingEnabledChanged(bool enabled) |
texture : Qt3DRender::QAbstractTexture*
Holds the current texture used by the material.
Access functions:
Qt3DRender::QAbstractTexture * | texture() const |
void | setTexture(Qt3DRender::QAbstractTexture *texture) |
Notifier signal:
void | textureChanged(Qt3DRender::QAbstractTexture *texture) |
textureOffset : QVector2D
This is a utility property. It sets the translation component of the general texture transform matrix
Access functions:
QVector2D | textureOffset() const |
void | setTextureOffset(QVector2D textureOffset) |
Notifier signal:
void | textureOffsetChanged(QVector2D textureOffset) |
textureTransform : QMatrix3x3
Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.
Access functions:
QMatrix3x3 | textureTransform() const |
void | setTextureTransform(const QMatrix3x3 &matrix) |
Notifier signal:
void | textureTransformChanged(const QMatrix3x3 &textureTransform) |
Member Function Documentation
[explicit]
QTextureMaterial::QTextureMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QTextureMaterial instance with parent object parent.
[virtual noexcept]
QTextureMaterial::~QTextureMaterial()
Destroys the QTextureMaterial instance.
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