QGamepadManager Class
Queries attached gamepads and related events. More...
Header: | #include <QGamepadManager> |
qmake: | QT += gamepad |
Instantiated By: | GamepadManager |
Inherits: | QObject |
Public Types
flags | GamepadAxes |
flags | GamepadButtons |
Public Functions
const QList<int> | connectedGamepads() const |
QString | gamepadName(int deviceId) const |
bool | isGamepadConnected(int deviceId) const |
Public Slots
bool | configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) |
bool | configureButton(int deviceId, QGamepadManager::GamepadButton button) |
bool | isConfigurationNeeded(int deviceId) const |
void | resetConfiguration(int deviceId) |
bool | setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) |
void | setSettingsFile(const QString &file) |
Signals
void | connectedGamepadsChanged() |
Static Public Members
QGamepadManager * | instance() |
Detailed Description
QGamepadManager provides a high-level interface for querying the attached gamepads and events related to all of the connected devices.
Member Function Documentation
[slot]
bool QGamepadManager::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis)
Configures axis on the gamepad with the specified deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::configureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures the specified button on the gamepad with this deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::isConfigurationNeeded(int deviceId) const
Returns a boolean indicating whether configuration is needed for the specified deviceId.
[slot]
void QGamepadManager::resetConfiguration(int deviceId)
Resets the configuration on the gamepad with the specified deviceId.
[slot]
bool QGamepadManager::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures button as the cancel button on the gamepad with id deviceId. Returns true
in case of success.
[slot]
void QGamepadManager::setSettingsFile(const QString &file)
Sets the name of the file that stores the button and axis configuration data.
const QList<int> QGamepadManager::connectedGamepads() const
Returns a list of integers containing the deviceId values of the connected gamepads.
Note: Getter function for property connectedGamepads.
QString QGamepadManager::gamepadName(int deviceId) const
Returns the name of the gamepad identified by deviceId. If deviceId does not identify a connected gamepad, returns an empty string.
This function was introduced in Qt 5.11.
[static]
QGamepadManager *QGamepadManager::instance()
Returns the instance of the QGamepadManager.
bool QGamepadManager::isGamepadConnected(int deviceId) const
Returns a boolean indicating whether the gamepad with the specified deviceId is connected or not.
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.