AbstractTexture QML Type
A base class to be used to provide textures. More...
|Import Statement:||import Qt3D.Render 2.15|
The AbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.
All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.
handle : var
Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
handleType : enumeration
Holds the current texture handle type.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.