QLerpClipBlend Class

class Qt3DAnimation::QLerpClipBlend

Performs a linear interpolation of two animation clips based on a normalized factor. More...

Header: #include <QLerpClipBlend>
qmake: QT += 3danimation
Since: Qt 5.9
Instantiated By: LerpClipBlend
Inherits: Qt3DAnimation::QAbstractClipBlendNode

This class was introduced in Qt 5.9.

Properties

Public Functions

float blendFactor() const
Qt3DAnimation::QAbstractClipBlendNode *endClip() const
Qt3DAnimation::QAbstractClipBlendNode *startClip() const

Public Slots

void setBlendFactor(float blendFactor)
void setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip)
void setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip)

Signals

void blendFactorChanged(float blendFactor)
void endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip)
void startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip)

Detailed Description

QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.

See also QBlendedClipAnimator.

Property Documentation

blendFactor : float

Specifies the blending factor between 0 and 1 to control the blending of two animation clips.

Access functions:

float blendFactor() const
void setBlendFactor(float blendFactor)

Notifier signal:

void blendFactorChanged(float blendFactor)

endClip : Qt3DAnimation::QAbstractClipBlendNode*

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.

Access functions:

Qt3DAnimation::QAbstractClipBlendNode *endClip() const
void setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip)

Notifier signal:

void endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip)

startClip : Qt3DAnimation::QAbstractClipBlendNode*

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.

Access functions:

Qt3DAnimation::QAbstractClipBlendNode *startClip() const
void setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip)

Notifier signal:

void startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip)

© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.