QLerpClipBlend Class
class Qt3DAnimation::QLerpClipBlendPerforms a linear interpolation of two animation clips based on a normalized factor. More...
Header: | #include <QLerpClipBlend> |
qmake: | QT += 3danimation |
Since: | Qt 5.9 |
Instantiated By: | LerpClipBlend |
Inherits: | Qt3DAnimation::QAbstractClipBlendNode |
This class was introduced in Qt 5.9.
Properties
- blendFactor : float
- endClip : Qt3DAnimation::QAbstractClipBlendNode*
- startClip : Qt3DAnimation::QAbstractClipBlendNode*
Public Functions
float | blendFactor() const |
Qt3DAnimation::QAbstractClipBlendNode * | endClip() const |
Qt3DAnimation::QAbstractClipBlendNode * | startClip() const |
Public Slots
void | setBlendFactor(float blendFactor) |
void | setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
void | setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Signals
void | blendFactorChanged(float blendFactor) |
void | endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
void | startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Detailed Description
QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See also QBlendedClipAnimator.
Property Documentation
blendFactor : float
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
Access functions:
float | blendFactor() const |
void | setBlendFactor(float blendFactor) |
Notifier signal:
void | blendFactorChanged(float blendFactor) |
endClip : Qt3DAnimation::QAbstractClipBlendNode*
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
Access functions:
Qt3DAnimation::QAbstractClipBlendNode * | endClip() const |
void | setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
Notifier signal:
void | endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
startClip : Qt3DAnimation::QAbstractClipBlendNode*
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
Access functions:
Qt3DAnimation::QAbstractClipBlendNode * | startClip() const |
void | setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Notifier signal:
void | startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.