QComponentAddedChange Class
class Qt3DCore::QComponentAddedChangeThe QComponentAddedChange class is used to notify when a component is added to an entity. More...
Header: | #include <Qt3DCore/QComponentAddedChange> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QSceneChange |
Public Functions
QComponentAddedChange(const Qt3DCore::QComponent *component, const Qt3DCore::QEntity *entity) | |
QComponentAddedChange(const Qt3DCore::QEntity *entity, const Qt3DCore::QComponent *component) | |
Qt3DCore::QNodeId | componentId() const |
const QMetaObject * | componentMetaObject() const |
Qt3DCore::QNodeId | entityId() const |
Related Non-Members
typedef | QComponentAddedChangePtr |
Member Function Documentation
QComponentAddedChange::QComponentAddedChange(const Qt3DCore::QComponent *component, const Qt3DCore::QEntity *entity)
Constructs a new QComponentAddedChange which will notify component that it was added to entity
QComponentAddedChange::QComponentAddedChange(const Qt3DCore::QEntity *entity, const Qt3DCore::QComponent *component)
Constructs a new QComponentAddedChange which will notify entity that component was added
Qt3DCore::QNodeId QComponentAddedChange::componentId() const
Returns the id of the component added.
const QMetaObject *QComponentAddedChange::componentMetaObject() const
Returns the metaobject.
Qt3DCore::QNodeId QComponentAddedChange::entityId() const
Returns the id of the entity the component was added to.
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