Scatter Example

Using Q3DScatter in a widget application.

The scatter example shows how to make a simple 3D scatter graph using Q3DScatter and combining the use of widgets for adjusting several adjustable qualities. The example shows how to:

  • Create an application with Q3DScatter and some widgets
  • Use QScatterDataProxy to set data to the graph
  • Adjust some graph properties using widget controls

For instructions about how to interact with the graph, see this page.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Creating the Application

First, in main.cpp, we create a QApplication, instantiate Q3DScatter, and a window container for it:

QApplication app(argc, argv);
Q3DScatter *graph = new Q3DScatter();
QWidget *container = QWidget::createWindowContainer(graph);

The call to QWidget::createWindowContainer is required, as all data visualization graph classes (Q3DBars, Q3DScatter, and Q3DSurface) inherit QWindow. Any class inheriting QWindow cannot be used as a widget any other way.

Then we'll create horizontal and vertical layouts. We'll add the graph and the vertical layout into the horizontal one:

QWidget *widget = new QWidget;
QHBoxLayout *hLayout = new QHBoxLayout(widget);
QVBoxLayout *vLayout = new QVBoxLayout();
hLayout->addWidget(container, 1);
hLayout->addLayout(vLayout);

We're not using the vertical layout for anything yet, but we'll get back to it in Using widgets to control the graph

Next, let's create another class to handle the data addition and other interaction with the graph. Let's call it ScatterDataModifier (See Setting up the graph and Adding data to the graph for details):

ScatterDataModifier *modifier = new ScatterDataModifier(graph);

The application main is done. We can show the graph and start the event loop:

widget->show();
return app.exec();

Setting up the Graph

Let's set up some visual qualities for the graph in the constructor of the ScatterDataModifier class we instantiated in the application main:

m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony);
QFont font = m_graph->activeTheme()->font();
font.setPointSize(m_fontSize);
m_graph->activeTheme()->setFont(font);
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);

None of these are required, but are used to override graph defaults. You can try how it looks with the preset defaults by commenting the block above out.

Finally we create a QScatterDataProxy and the associated QScatter3DSeries. We set custom label format and mesh smoothing for the series and add it to the graph:

QScatterDataProxy *proxy = new QScatterDataProxy;
QScatter3DSeries *series = new QScatter3DSeries(proxy);
series->setItemLabelFormat(QStringLiteral("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"));
series->setMeshSmooth(m_smooth);
m_graph->addSeries(series);

That concludes setting up the graph.

Adding Data to the Graph

The last thing we do in the ScatterDataModifier constructor is to add data to the graph:

addData();

The actual data addition is done in addData() method. First we configure the axes:

m_graph->axisX()->setTitle("X");
m_graph->axisY()->setTitle("Y");
m_graph->axisZ()->setTitle("Z");

This could have been done in the constructor of ScatterDataModifier, but we added it here to keep the constructor simpler and the axes configuration near the data.

Next we create a data array:

QScatterDataArray *dataArray = new QScatterDataArray;
dataArray->resize(m_itemCount);
QScatterDataItem *ptrToDataArray = &dataArray->first();

and populate it:

float limit = qSqrt(m_itemCount) / 2.0f;
for (float i = -limit; i < limit; i++) {
    for (float j = -limit; j < limit; j++) {
        ptrToDataArray->setPosition(QVector3D(i + 0.5f,
                                              qCos(qDegreesToRadians((i * j) / m_curveDivider)),
                                              j + 0.5f));
        ptrToDataArray++;
    }
}

Finally we tell the proxy to start using the data we gave it:

m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);

Now our graph has the data and is ready to be used. There isn't much interaction yet, though, so let's continue by adding some widgets to play with.

Using Widgets to Control the Graph

First, back in the application main, we'll create some widgets:

QComboBox *themeList = new QComboBox(widget);
themeList->addItem(QStringLiteral("Qt"));
themeList->addItem(QStringLiteral("Primary Colors"));
themeList->addItem(QStringLiteral("Digia"));
themeList->addItem(QStringLiteral("Stone Moss"));
themeList->addItem(QStringLiteral("Army Blue"));
themeList->addItem(QStringLiteral("Retro"));
themeList->addItem(QStringLiteral("Ebony"));
themeList->addItem(QStringLiteral("Isabelle"));
themeList->setCurrentIndex(6);

QPushButton *labelButton = new QPushButton(widget);
labelButton->setText(QStringLiteral("Change label style"));

QCheckBox *smoothCheckBox = new QCheckBox(widget);
smoothCheckBox->setText(QStringLiteral("Smooth dots"));
smoothCheckBox->setChecked(true);

QComboBox *itemStyleList = new QComboBox(widget);
itemStyleList->addItem(QStringLiteral("Sphere"), int(QAbstract3DSeries::MeshSphere));
itemStyleList->addItem(QStringLiteral("Cube"), int(QAbstract3DSeries::MeshCube));
itemStyleList->addItem(QStringLiteral("Minimal"), int(QAbstract3DSeries::MeshMinimal));
itemStyleList->addItem(QStringLiteral("Point"), int(QAbstract3DSeries::MeshPoint));
itemStyleList->setCurrentIndex(0);

QPushButton *cameraButton = new QPushButton(widget);
cameraButton->setText(QStringLiteral("Change camera preset"));

QPushButton *itemCountButton = new QPushButton(widget);
itemCountButton->setText(QStringLiteral("Toggle item count"));

QCheckBox *backgroundCheckBox = new QCheckBox(widget);
backgroundCheckBox->setText(QStringLiteral("Show background"));
backgroundCheckBox->setChecked(true);

QCheckBox *gridCheckBox = new QCheckBox(widget);
gridCheckBox->setText(QStringLiteral("Show grid"));
gridCheckBox->setChecked(true);

QComboBox *shadowQuality = new QComboBox(widget);
shadowQuality->addItem(QStringLiteral("None"));
shadowQuality->addItem(QStringLiteral("Low"));
shadowQuality->addItem(QStringLiteral("Medium"));
shadowQuality->addItem(QStringLiteral("High"));
shadowQuality->addItem(QStringLiteral("Low Soft"));
shadowQuality->addItem(QStringLiteral("Medium Soft"));
shadowQuality->addItem(QStringLiteral("High Soft"));
shadowQuality->setCurrentIndex(4);

QFontComboBox *fontList = new QFontComboBox(widget);
fontList->setCurrentFont(QFont("Arial"));

And add them to the vertical layout we created earlier:

vLayout->addWidget(labelButton, 0, Qt::AlignTop);
vLayout->addWidget(cameraButton, 0, Qt::AlignTop);
vLayout->addWidget(itemCountButton, 0, Qt::AlignTop);
vLayout->addWidget(backgroundCheckBox);
vLayout->addWidget(gridCheckBox);
vLayout->addWidget(smoothCheckBox, 0, Qt::AlignTop);
vLayout->addWidget(new QLabel(QStringLiteral("Change dot style")));
vLayout->addWidget(itemStyleList);
vLayout->addWidget(new QLabel(QStringLiteral("Change theme")));
vLayout->addWidget(themeList);
vLayout->addWidget(new QLabel(QStringLiteral("Adjust shadow quality")));
vLayout->addWidget(shadowQuality);
vLayout->addWidget(new QLabel(QStringLiteral("Change font")));
vLayout->addWidget(fontList, 1, Qt::AlignTop);

Now, let's connect them to methods in ScatterDataModifier:

QObject::connect(cameraButton, &QPushButton::clicked, modifier,
                 &ScatterDataModifier::changePresetCamera);
QObject::connect(labelButton, &QPushButton::clicked, modifier,
                 &ScatterDataModifier::changeLabelStyle);
QObject::connect(itemCountButton, &QPushButton::clicked, modifier,
                 &ScatterDataModifier::toggleItemCount);

QObject::connect(backgroundCheckBox, &QCheckBox::stateChanged, modifier,
                 &ScatterDataModifier::setBackgroundEnabled);
QObject::connect(gridCheckBox, &QCheckBox::stateChanged, modifier,
                 &ScatterDataModifier::setGridEnabled);
QObject::connect(smoothCheckBox, &QCheckBox::stateChanged, modifier,
                 &ScatterDataModifier::setSmoothDots);

QObject::connect(modifier, &ScatterDataModifier::backgroundEnabledChanged,
                 backgroundCheckBox, &QCheckBox::setChecked);
QObject::connect(modifier, &ScatterDataModifier::gridEnabledChanged,
                 gridCheckBox, &QCheckBox::setChecked);
QObject::connect(itemStyleList, SIGNAL(currentIndexChanged(int)), modifier,
                 SLOT(changeStyle(int)));

QObject::connect(themeList, SIGNAL(currentIndexChanged(int)), modifier,
                 SLOT(changeTheme(int)));

QObject::connect(shadowQuality, SIGNAL(currentIndexChanged(int)), modifier,
                 SLOT(changeShadowQuality(int)));

QObject::connect(modifier, &ScatterDataModifier::shadowQualityChanged, shadowQuality,
                 &QComboBox::setCurrentIndex);
QObject::connect(graph, &Q3DScatter::shadowQualityChanged, modifier,
                 &ScatterDataModifier::shadowQualityUpdatedByVisual);

QObject::connect(fontList, &QFontComboBox::currentFontChanged, modifier,
                 &ScatterDataModifier::changeFont);

QObject::connect(modifier, &ScatterDataModifier::fontChanged, fontList,
                 &QFontComboBox::setCurrentFont);

Here are the methods in ScatterDataModifier the signals were connected to:

void ScatterDataModifier::changeStyle(int style)
{
    QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
    if (comboBox) {
        m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt());
        if (m_graph->seriesList().size())
            m_graph->seriesList().at(0)->setMesh(m_style);
    }
}

void ScatterDataModifier::setSmoothDots(int smooth)
{
    m_smooth = bool(smooth);
    QScatter3DSeries *series = m_graph->seriesList().at(0);
    series->setMeshSmooth(m_smooth);
}

void ScatterDataModifier::changeTheme(int theme)
{
    Q3DTheme *currentTheme = m_graph->activeTheme();
    currentTheme->setType(Q3DTheme::Theme(theme));
    emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled());
    emit gridEnabledChanged(currentTheme->isGridEnabled());
    emit fontChanged(currentTheme->font());
}

void ScatterDataModifier::changePresetCamera()
{
    static int preset = Q3DCamera::CameraPresetFrontLow;

    m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset);

    if (++preset > Q3DCamera::CameraPresetDirectlyBelow)
        preset = Q3DCamera::CameraPresetFrontLow;
}

void ScatterDataModifier::changeLabelStyle()
{
    m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled());
}

void ScatterDataModifier::changeFont(const QFont &font)
{
    QFont newFont = font;
    newFont.setPointSizeF(m_fontSize);
    m_graph->activeTheme()->setFont(newFont);
}

void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
{
    int quality = int(sq);
    emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}

void ScatterDataModifier::changeShadowQuality(int quality)
{
    QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
    m_graph->setShadowQuality(sq);
}

void ScatterDataModifier::setBackgroundEnabled(int enabled)
{
    m_graph->activeTheme()->setBackgroundEnabled((bool)enabled);
}

void ScatterDataModifier::setGridEnabled(int enabled)
{
    m_graph->activeTheme()->setGridEnabled((bool)enabled);
}

And so we have an application in which we can control:

  • Label style
  • Camera preset
  • Background visibility
  • Grid visibility
  • Dot shading smoothness
  • Dot style
  • Theme
  • Shadow quality
  • Label font

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