BufferInput QML Type
Defines an input buffer to be used as input for a pass of an Effect. More...
BufferInput is a Command which can be added to the list of commands in the Pass of an Effect. When executed, it will expose the buffer as a sample to the shaders in the render pass. The shaders must declare a sampler with the name given in the BufferInput's
This can be used for sharing intermediate results between the different passes of an effect.
See also TextureInput.
sampler : string
Specifies the name under which the buffer is exposed to the shader. When this property is not set, the buffer is exposed with the built-in name
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