QMultiSampleAntiAliasing Class

class Qt3DRender::QMultiSampleAntiAliasing

Enable multisample antialiasing. More...

Header: #include <QMultiSampleAntiAliasing>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
Instantiated By: MultiSampleAntiAliasing
Inherits: Qt3DRender::QRenderState

Public Functions

QMultiSampleAntiAliasing(Qt3DCore::QNode *parent = nullptr)

Detailed Description

A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing.

It can be added to a QRenderPass by calling QRenderPass::addRenderState():

QRenderPass *renderPass = new QRenderPass();

QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing();

Or a QRenderStateSet by calling QRenderStateSet::addRenderState():

QRenderStateSet *renderStateSet = new QRenderStateSet();

QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing();

For multisampling to take effect, the render target must have been allocated with multisampling enabled:

QTexture2DMultisample *colorTex = new QTexture2DMultisample;

QRenderTargetOutput *color = new QRenderTargetOutput;

QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample;

QRenderTargetOutput *depthStencil = new QRenderTargetOutput;

Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget;

Further, the shader code must use multisampling sampler types and texelFetch() instead of texture().

For example, if you have code like

#version 150

uniform sampler2D colorTexture;
in vec2 texCoord;
out vec4 fragColor;

void main()
    fragColor = texture(colorTexture, texCoord);

you can rewrite it as

#version 150

uniform sampler2DMS colorTexture;
in vec2 texCoord;
out vec4 fragColor;

void main()
    ivec2 tc = ivec2(floor(textureSize(colorTexture) * texCoord));
    vec4 c = texelFetch(colorTexture, tc, 0) +
                texelFetch(colorTexture, tc, 1) +
                texelFetch(colorTexture, tc, 2) +
                texelFetch(colorTexture, tc, 3);
    fragColor = c / 4.0;

Note: When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if QMultiSampleAntiAliasing has been added to the render states.

Member Function Documentation

[explicit] QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(Qt3DCore::QNode *parent = nullptr)

The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing instance with the specified parent.

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