Display Frame Rate for the System UI and Applications Example
How to use the FrameTimer to display information about the frame rate.
Introduction
This example shows you how to use the FrameTimer component to display frame rate information for both the System UI and the application windows.
The System UI comprises of a column of application icons on the left and a graph on the top right, displaying the average frame rate for the System UI itself. To be more precise, this is the System UI's top-level Window. If there are no applications running, the System UI's frame rate typically stays at 1 Frame per Second (FPS). This is because a Qt QML application window is only redrawn= when necessary. If nothing has changed in this window, it isn't redrawn. System UI's frame rate is then 0 FPS. The only reason the System UI stays around 1 FPS when there are no applications running is because of the FPS graph itself, which is updated once every second and thus causes a redraw of the System UI. This is commonly referred to as the Observer effect.
The Fish application animates, and therefore redraws, at a rate of 25 FPS. So running it will instantly raise the frame-rate of System UI to 25 FPS as well.
Timer { running: true repeat: true interval: 1000 / 25 // 25 frames per second onTriggered: { rectangle.rotation = (rectangle.rotation + 5) % 360; } } } MouseArea { id: mouseArea anchors.fill: parent } }
The Rabbit application animates at native speed, which is as fast as the system can or is configured to do, which is usually 60 FPS. Consequently, running this application raises the System UI's FPS further, to 60 FPS.
RotationAnimation on rotation { from: 0; to: 360; loops: Animation.Infinite; duration: 4000 } } MouseArea { id: mouseArea anchors.fill: parent } }
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