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Qt Cluster: Rendering on QNX and INTEGRITY

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import QtQuick 2.0 import ClusterDemo 1.0 Item { id: playerView property real xCenter: remainingTimeImage.width / 2 property real yCenter: remainingTimeImage.height / 2 property var timeElapsed: ValueSource.musicElapsed Image { id: musicCover anchors.top: parent.top anchors.topMargin: (ValueSource.carId === 0) ? 160 : 70 anchors.horizontalCenter: parent.horizontalCenter source: "image://etc/MusicPlayer_Cover.png" } Image { id: remainingTimeImage anchors.centerIn: musicCover source: "image://etc/MusicPlayer_CircleRemaining.png" } Text { id: song anchors.top: remainingTimeImage.bottom anchors.topMargin: 10 anchors.horizontalCenter: remainingTimeImage.horizontalCenter text: "Tonight's the Night \n(Gonna Be Alright)" font.pixelSize: 12 color: "white" } Text { anchors.top: song.bottom anchors.horizontalCenter: song.horizontalCenter text: "ROD STEWART" font.pixelSize: 10 color: "white" } function paintBackground(ctx) { ctx.beginPath() ctx.lineWidth = 2 ctx.strokeStyle = "white" ctx.arc(xCenter, yCenter, yCenter - ctx.lineWidth / 2, 1.5 * Math.PI, 2 * Math.PI * timeElapsed / 100 + 1.5 * Math.PI) ctx.stroke() } Canvas { id: canvas width: remainingTimeImage.width height: width anchors.centerIn: musicCover onPaint: { var ctx = getContext("2d") ctx.reset() paintBackground(ctx) } } onTimeElapsedChanged: { canvas.requestPaint() } //Do not play music timer if view not visible Component.onCompleted: ValueSource.musicTimer.running = true onVisibleChanged: { if (!visible) ValueSource.musicTimer.running = false else ValueSource.musicTimer.running = true } }