Obsolete Members for QMatrix4x4
The following members of class QMatrix4x4 are obsolete. They are provided to keep old source code working. We strongly advise against using them in new code.
Public Functions
(obsolete) void | flipCoordinates() |
Related Non-Members
(obsolete) QGenericMatrix<N, M, float> | qGenericMatrixFromMatrix4x4(const QMatrix4x4 &matrix) |
(obsolete) QMatrix4x4 | qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, float> &matrix = ...) |
Member Function Documentation
void QMatrix4x4::flipCoordinates()
This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.
See also ortho().
Related Non-Members
QGenericMatrix<N, M, float> qGenericMatrixFromMatrix4x4(const QMatrix4x4 &matrix)
This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
Returns a NxM generic matrix constructed from the left-most N columns and top-most M rows of matrix. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.
See also QMatrix4x4::toGenericMatrix().
QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, float> &matrix = ...)
This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
Returns a 4x4 matrix constructed from the left-most 4 columns and top-most 4 rows of matrix. If matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.
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